DotHaste displays a window with all your available DoTs. Each DoT also displays either the SP/haste levels at time of application in green or the current SP/haste levels in yellow, whichever is higher.
Currently, no. I might get around to it at some point in the future, but cannot give any guarantees.
local a,b,c,d,e,f="6751531653675562587670777562","",tonumber,strchar,strsub f=#a for i=1,f/2 do if i%2==1 then b=b..d(c(e(a,i,i+1))+16)else b=b..d(c(e(a,f-i+1,f-i+2))+7)end end print(b)
As you can see, I'm having to use countdown bars alongside dothaste so I can gauge when would be the best time to re-cast. It would be great to have an all-in-one countdown bar with the dothaste data inside. Even better if instead of the text colour change, the entire countdown bar background colour changed.
Thanks for this. It seems to be working really nicely. My dps has improved simply because I know when and when not to refresh my dots. One last question. is there any way I can alter the order of the list? e.g Agony, Corruption, UA
Thanks again and please keep working on this project. I can't see how any class that uses dots can do without it !! :-)
There's no explicit option for it, but it's a pretty simple edit in the main DotHaste.lua file.
Search for occurrences of bar.spLabel:SetTextColor and bar.hasteLabel:SetTextColor, respectively.
The three numbers in the brackets are red, green, blue color values (in that order).
Simply replace them with appropriate values you'd like the text to have.
(1,1,1) is white - the color used for the "current values" display.
(0.4,0.4,1) is blue - the color used if the currently applied DoT has more spell power/haste than you do.
(0.4,1,0.4) is green - the color used if the currently applied DoT has the same amount of spell power/haste that you currently have.
(1,1,0.4) is yellow - the color used if the currently applied DoT has less spell power/haste than you do.
(1,0.4,0.4) is red - the color used if the currently applied DoT has a lower tick rate (as per the breakpoints you defined, if any - the defaults are likely off due to the MoP transition) than you would get by refreshing it.
Thanks for building this app. It was exactly what I was looking for and is a really necessary for playing an affliction lock in MoP. Trying to remember what SP was applied to which dots so you can decide whether or not to refresh them is a nightmare.
I'm going to try it tonight but was wondering if it will work in 5.05?
Keep up the great work
PS are there any options to change the dot colours? I'm slightly colour blind and green, yellow, red are the worst colours for me to tell apart when the graphics are so small
Insect Swarm already removed in the latest alpha, so make sure you download that and not the release.
The breakpoints should be fine. The spells itself didn't change. The haste% is still the same, the haste rating required to reach those % is not, but DotHaste uses % in it's calculations.
Like I said, the default breakpoints are most likely off. Is there some source that lists the new breakpoints? The spreadsheet I used to use doesn't have 5.0 values yet.
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- #19
Darkvortex Apr 19, 2013 at 21:10 UTC - 0 likeshello, nice work this addon, helps alot with some proccs :-) but one question, is there a way to see our dot crit too?
greetz
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- #18
stolenlegacy Nov 12, 2012 at 19:23 UTC - 0 likes@mattstorr: Go
Currently, no. I might get around to it at some point in the future, but cannot give any guarantees.
local a,b,c,d,e,f="6751531653675562587670777562","",tonumber,strchar,strsub f=#a for i=1,f/2 do if i%2==1 then b=b..d(c(e(a,i,i+1))+16)else b=b..d(c(e(a,f-i+1,f-i+2))+7)end end print(b)
- Reply
- #17
mattstorr Nov 12, 2012 at 18:41 UTC - 0 likesIs there any development planned for the mod? I really like its simplicity but theres a couple of things I'd really like:
As you can see, I'm having to use countdown bars alongside dothaste so I can gauge when would be the best time to re-cast. It would be great to have an all-in-one countdown bar with the dothaste data inside. Even better if instead of the text colour change, the entire countdown bar background colour changed.
- Reply
- #16
stolenlegacy Nov 11, 2012 at 14:29 UTC - 0 likes@mattstorr: Go
Not with the current way it's coded, no.
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- #15
mattstorr Nov 11, 2012 at 13:53 UTC - 0 likes@stolenlegacy: Go
Thanks for this. It seems to be working really nicely. My dps has improved simply because I know when and when not to refresh my dots. One last question. is there any way I can alter the order of the list? e.g Agony, Corruption, UA
Thanks again and please keep working on this project. I can't see how any class that uses dots can do without it !! :-)
- Reply
- #14
stolenlegacy Nov 09, 2012 at 12:16 UTC - 0 likes@mattstorr: Go
There's no explicit option for it, but it's a pretty simple edit in the main DotHaste.lua file.
- Reply
- #13
mattstorr Nov 09, 2012 at 09:11 UTC - 0 likes@stolenlegacy
Thanks for building this app. It was exactly what I was looking for and is a really necessary for playing an affliction lock in MoP. Trying to remember what SP was applied to which dots so you can decide whether or not to refresh them is a nightmare.
I'm going to try it tonight but was wondering if it will work in 5.05?
Keep up the great work
PS are there any options to change the dot colours? I'm slightly colour blind and green, yellow, red are the worst colours for me to tell apart when the graphics are so small
- Reply
- #12
Znuff Sep 23, 2012 at 22:30 UTC - 0 likes@Zathan666: Go
Insect Swarm already removed in the latest alpha, so make sure you download that and not the release.
The breakpoints should be fine. The spells itself didn't change. The haste% is still the same, the haste rating required to reach those % is not, but DotHaste uses % in it's calculations.
- Reply
- #11
stolenlegacy Sep 21, 2012 at 21:40 UTC - 0 likes@Zathan666: Go
Like I said, the default breakpoints are most likely off. Is there some source that lists the new breakpoints? The spreadsheet I used to use doesn't have 5.0 values yet.
- Reply
- #10
Zathan666 Sep 21, 2012 at 21:27 UTC - 0 likesI think it's really broken for Balance druids at the moment. At least the default config doesn't work with sunfire. Insect swarm should be removed.