Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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Click here to donate to Deus Vox Encounters (DXE) your contribution will really help developing the addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of kollektiv kollektiv Jun 16, 2009 at 18:40 UTC - 0 likes

    Yes, you are right, thanks.

  • Avatar of Junkie Junkie Jun 16, 2009 at 16:00 UTC - 0 likes

    Testwarnings do not work.

    function Prototype:LayoutAlertStack(stack,anchor)
    		sort(stack, SortFunc)
    	  >>>>  for alert in ipairs(stack) do  <<<<
    			alert:ClearAllPoints()
    			alert:SetPoint("TOP",anchor,"BOTTOM")
    			anchor = alert
    		end
    	end
    

    changed to an older code like this

    function Prototype:LayoutAlertStack(stack,anchor)
    		sort(stack, SortFunc)
    	  >>>>	for i=1,#stack do <<<<
    			local alert = stack[i]
    			alert:ClearAllPoints()
    			alert:SetPoint("TOP",anchor,"BOTTOM")
    			anchor = alert
    		end
    	end
    

    POOOF....no it works ;)

  • Avatar of kollektiv kollektiv Jun 14, 2009 at 20:17 UTC - 0 likes

    I've begun to add localization in http://www.wowace.com/projects/deus-vox-encounters/localization/. I can't translate everything myself. If your guild members would like to help I'd appreciate it.

  • Avatar of Junkie Junkie Jun 11, 2009 at 16:27 UTC - 0 likes

    Tested at Ulduar and i am very surprised. I like it more then DBM oder BW but many of our Member used the deDE Client so they see noch Timerbars. It is possible to add a localisation?

  • Avatar of kollektiv kollektiv Mar 31, 2009 at 16:46 UTC - 0 likes

    Yes, it was.

  • Avatar of kappesante kappesante Mar 27, 2009 at 16:53 UTC - 0 likes

    this was bigcity?

Facts

Date created
Mar 26, 2009
Categories
Last update
Aug 19, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,231,988
Recent files
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
  • R: v700 for 6.2.0 Aug 12, 2015
  • R: v699 for 6.2.0 Aug 05, 2015
  • R: v697 for 6.2.0 Jul 29, 2015

Authors