Cork

5.2.0.52-Beta

Change log

tag 5.2.0.52-Beta
d576660fdcf89e12c59559b391cdc6e65f554760
tekkub :bear:  <tekkub@gmail.com>
2013-03-09 16:56:09 -0700

Weekly build

--------------------

tekkub :bear: :
    - Weekly build 5.2.0.52-Beta
    - Update changelog for 5.2.0.52-Beta
    - Updating TOC to 50200
    - food before pets
    - Use more refined sorting priorities
    - Ice barrier!
Kevin Ballard:
    - Fix teh typo
tekkub :bear: :
    - loldebug
    - Sort the foods in the wellfed (by ID), again for @eridius
    - Use consistant sorting, for @eridius
    - Fix inbg bug
Kevin Ballard:
    - Provide a stable ordering for corks
    Sort the corks by their name instead of by the internal ordering of the
    Lua table.
    
    Also fix battleground functionality. The recent changes to cork sorting
    started reading a global named `inbg` instead of actually testing for
    the battleground. We were also filtering out nobg corks twice.
    - Remove a debug print() that was left in the code
    - Sort Well Fed foods by item name
    The Well Fed item list is unsorted, and may change sorting unpredictable
    as you select different foods. Fix this by sorting the foods by their
    item name.
    
    This adds a utility function Cork.SortedPairs() which can be used to
    iterate over any table by its keys in sorted fashion.
    - Don't show pets for raid buffs
    Filter all the units shown for raid buffers to just the ones that are
    scanned for. This means player, focus, target, raid and party members.
tekkub :bear: :
    - Add a new lance
Kevin Ballard:
    - Remove second ark from CorkIt() declarations
    The second arg, playersonly, isn't being used. It seems to be a holdover
    from pet buffing, which we don't do anymore.
tekkub :bear: :
    - Helps to use the right thing to check for ingroupedness
    - Dead comments
    - Kill the last bits of pet buffing, that's long dead
    - Simplify Eridius's cork sorter
Kevin Ballard:
    - Display corks in the same order they're fired
    Re-use the same logic for the order that corks are fired when clicking
    CorkFrame to display the corks. This means clicking the CorkFrame will
    always attempt to fire the topmost cork first, and only falling back to
    lower corks if it can't.
    - Filter out party units while in raids
    Skip party units for the RaidBuffer while we're in a raid. Otherwise if
    the only raid member who needs a buff is in your party they'll get
    listed twice.
    - Don't consult key blacklist in SpellCastableOnUnit()
    i is not a variable in scope in SpellCastableOnUnit(), so checking for
    keyblist[i] is not very useful.

Facts

Uploaded on
Mar 09, 2013
Game version
  • 5.2.0
Filename
Cork-5.2.0.52-Beta.zip
Size
64.2 KiB
MD5
cabf55e6be963b30b53a81b094739a8e
Type
Beta
Status
Normal
Downloads
1,252

Authors