34 - Display buffs/debuffs for vehicles and pets
What is the enhancement in mind? How should it look and feel?
Please provide an option to display buffs/debuffs from pets and vehicles. This can easily be done by changing the isMine-Check in ClassTimer:GetBuffs() to check not only for "player", but for "pet" and "vehicle" as well.
Those bars could be in a separate group or just integrated into the already existing ones (player/target/etc).
Please provide any additional information below.
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| User | When | Change |
|---|---|---|
| burnstone | Apr 20, 2009 at 20:44 UTC | Create |
- 1 comment
- 1 comment
Facts
- Last updated
- Apr 20, 2009
- Reported
- Apr 20, 2009
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
nebula169 Apr 21, 2009 at 09:03 UTC - 0 likesThe vehicle unitId becomes "player", as do other (previously) owner-less pets (totems, etc) and pets are supported.
However, you should add DEATHKNIGHT to hasPets
line 24:
local hasPet = enClass=="HUNTER" or enClass=="WARLOCK" or enClass=="DEATHKNIGHT" and true