BossSwingTimer

Displays a movable/resizable bar with ticks indicating expected time of next enemy auto attacks. Current target is marked with red, focus with yellow; white ticks are faded out depending on expected damage.

Currently there is no support for dual wielding enemies, as the combat log API does not differentiate between main hand and off hand attacks, although it is somewhat possible to guess from damage.

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Facts

Date created
Dec 20, 2012
Last updated
Dec 26, 2013

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