Currently a very simple version, with no settings. Displays a movable/resizable bar with ticks indicating expected time of next enemy auto attacks. Current target is marked with red, focus with yellow; white ticks are faded out depending on expected damage.
Currently there is no support for dual wielding enemies, as the combat log API does not differentiate between main hand and off hand attacks, although it is somewhat possible to guess from damage.
- 2 comments
- 2 comments
Facts
- Date created
- Dec 20, 2012
- Categories
- Last update
- Mar 17, 2013
- Development stage
- Release
- License
- All Rights Reserved
- Curse link
- BossSwingTimer
- Downloads
- 963
- Recent files
- Reply
- #2
humfras Mar 17, 2013 at 23:38 UTC - 0 likes@Dridzt: Go
- Reply
- #1
Dridzt Mar 17, 2013 at 22:16 UTC - 0 likesTickets are not enabled so here goes :P
.pkgmeta (at a guess) doesn't reference LibDualSpec-1.0 so the package doesn't contain it.Addon errors if something else doesn't load it.
Edit: Scratch the guessing part, it's there, no idea why it doesn't load (maybe some typo I didn't spot at a glance)
Edit2: Mystery solved, embeds.xml is not referenced in the .toc
The CLEU handler doesn't check that a target exists (or that the subevent is one the addon cares about for that matter) before trying to run isnpc(guid) so that errors for events where the player takes damage from other sources (example: environmental)
Finally a minor issue, the npcid extraction hasn't been updated to 5.1 standards (needs to be tonumber("0x" .. guid:sub(6, 10)) now :)
Looking forward to trying this out once it's more usable.
These pertain to v1.1 in case someone reads this later and they've been fixed.