2 - Doesn't adapt properly to RF difficulty
What steps will reproduce the problem?
1. Have BigWigs_YorsahjPriority load via AddonLoader at the boss in a RF 25 instance.
2. Use the default profiles as RF instances usually proceed at high speed and there is no time to adjust things when at the boss (/bwyp really needs to be able to open the config outside of the boss).
What is the expected output? What do you see instead?
Expected: when you have a Green/Red/Whatever blob spawn, it to prioritize red over green in RF 25 difficulty. Or if you have Green/Yellow/Whatever, it to prioritize yellow. And so on
Instead: it always announces green first. Which is wrong for RF 25 difficulty as green is a total non-factor there if absorbed. It should be announcing other options instead.
After the second time this happened in a RF 25 run and was called out on it, I disabled the mod.
What version of the product are you using?
r29
Do you have an error log of what happened?
No errors.
| User | When | Change |
|---|---|---|
| funkydude | Feb 12, 2012 at 23:31 UTC | Changed status from Replied to Invalid |
| funkydude | Feb 12, 2012 at 23:31 UTC | Changed status from Waiting to Replied |
| funkydude | Feb 06, 2012 at 22:40 UTC | Changed status from Replied to Waiting |
| Zidomo | Jan 19, 2012 at 05:39 UTC | Changed status from Waiting to Replied |
| funkydude | Jan 19, 2012 at 00:47 UTC | Changed status from New to Waiting |
| Zidomo | Jan 15, 2012 at 21:53 UTC | Create |
- 5 comments
- 5 comments
- Reply
- #5
funkydude Feb 12, 2012 at 23:31 UTC - 0 likesMarking as invalid. No response & I've yet to come across an LFR that doesn't prioritize green, no matter how true your statement may be. The solution is simple, use the sliders.
- Reply
- #4
funkydude Feb 06, 2012 at 22:40 UTC - 0 likesIf you want it changed please bring forth which sliders you wish changed, otherwise I'll close this as invalid in a few days. Claiming that "you had to disable it" when the sliders are there for a reason (to change the priority) is utter nonsense.
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- #3
funkydude Jan 24, 2012 at 16:44 UTC - 0 likesSo which slider are you asking to be changed?
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- #2
Zidomo Jan 19, 2012 at 05:39 UTC - 0 likesGreen oozes spread virtually no AOE damage if they get absorbed currently in LFR difficulty. Red & yellow do more total damage. From this link: "In LFR, the buff given by the green ooze is considerably lessened, making it one of the least dangerous." The more recent YorsahjAnnounce properly has green as the lowest priority in LFR.
Normal & heroic (10 & 25) are fine in this mod as-is; LFR needs changing. If you look at data sources that date from the PTR that have not been updated and/or do not differentiate between the raid difficulties, it may be interpreted that there is no difference between regular & LFR. But there certainly is a difference; one that anyone can experience. Those links above are two of the few with updated info for live/LFR.
- Reply
- #1
funkydude Jan 19, 2012 at 00:47 UTC - 0 likesThe rotation chosen was the one most commonly used on PTR, the one advertised on wowhead, and the one various other addons use. If you have evidence that another tactic is more commonly used, please bring it forward. Remember that if it is inappropriate for you, you can always change it manually. :)