BigWigs_YorsahjPriority

2 - Doesn't adapt properly to RF difficulty

What steps will reproduce the problem?

1. Have BigWigs_YorsahjPriority load via AddonLoader at the boss in a RF 25 instance.

2. Use the default profiles as RF instances usually proceed at high speed and there is no time to adjust things when at the boss (/bwyp really needs to be able to open the config outside of the boss).

What is the expected output? What do you see instead?

Expected: when you have a Green/Red/Whatever blob spawn, it to prioritize red over green in RF 25 difficulty. Or if you have Green/Yellow/Whatever, it to prioritize yellow. And so on

Instead: it always announces green first. Which is wrong for RF 25 difficulty as green is a total non-factor there if absorbed. It should be announcing other options instead.

After the second time this happened in a RF 25 run and was called out on it, I disabled the mod.

What version of the product are you using?

r29

Do you have an error log of what happened?

No errors.

User When Change
funkydude Feb 12, 2012 at 23:31 UTC Changed status from Replied to Invalid
funkydude Feb 12, 2012 at 23:31 UTC Changed status from Waiting to Replied
funkydude Feb 06, 2012 at 22:40 UTC Changed status from Replied to Waiting
Zidomo Jan 19, 2012 at 05:39 UTC Changed status from Waiting to Replied
funkydude Jan 19, 2012 at 00:47 UTC Changed status from New to Waiting
Zidomo Jan 15, 2012 at 21:53 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • 5 comments
  • Avatar of funkydude funkydude Feb 12, 2012 at 23:31 UTC - 0 likes

    Marking as invalid. No response & I've yet to come across an LFR that doesn't prioritize green, no matter how true your statement may be. The solution is simple, use the sliders.

  • Avatar of funkydude funkydude Feb 06, 2012 at 22:40 UTC - 0 likes

    If you want it changed please bring forth which sliders you wish changed, otherwise I'll close this as invalid in a few days. Claiming that "you had to disable it" when the sliders are there for a reason (to change the priority) is utter nonsense.

  • Avatar of funkydude funkydude Jan 24, 2012 at 16:44 UTC - 0 likes

    So which slider are you asking to be changed?

  • Avatar of Zidomo Zidomo Jan 19, 2012 at 05:39 UTC - 0 likes

    Green oozes spread virtually no AOE damage if they get absorbed currently in LFR difficulty. Red & yellow do more total damage. From this link: "In LFR, the buff given by the green ooze is considerably lessened, making it one of the least dangerous." The more recent YorsahjAnnounce properly has green as the lowest priority in LFR.

    Normal & heroic (10 & 25) are fine in this mod as-is; LFR needs changing. If you look at data sources that date from the PTR that have not been updated and/or do not differentiate between the raid difficulties, it may be interpreted that there is no difference between regular & LFR. But there certainly is a difference; one that anyone can experience. Those links above are two of the few with updated info for live/LFR.

    Last edited Jan 19, 2012 by Zidomo
  • Avatar of funkydude funkydude Jan 19, 2012 at 00:47 UTC - 0 likes

    The rotation chosen was the one most commonly used on PTR, the one advertised on wowhead, and the one various other addons use. If you have evidence that another tactic is more commonly used, please bring it forward. Remember that if it is inappropriate for you, you can always change it manually. :)

  • 5 comments

Facts

Last updated
Feb 12, 2012
Reported
Jan 15, 2012
Status
Invalid - This was not a valid report.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees