Baggins

Inventory Management with virtual bags divided into sections.

See http://old.wowace.com/wiki/Baggins for more info!

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  • Avatar of wolf7689 wolf7689 Tue, 17 Mar 2009 01:44:35

    I'm Chinese player.I find that Leatherworking bag filter doesn't work in CWOW.
    I added this line at locale "zhCN" in Baggins-Filtering.lua can help this.

    ITEMSUBTYPE["Leatherworking Bag"] = "制皮"
    
  • Avatar of NykSpree8 NykSpree8 Thu, 26 Feb 2009 01:22:35

    Any idea why I'm getting this error?

    Date: 2009-02-25 18:34:16 ID: -1 Error occured in: Global Count: 133 Message: ..\FrameXML\UIParent.lua line 2732:

      attempt to index local 'self' (a nil value)
    

    Debug:

      (tail call): ?
      [C]: ?
      ..\FrameXML\UIParent.lua:2732: CursorUpdate()
      Baggins\Baggins.lua:1573: UpdateTooltip()
      Baggins\Baggins.lua:1556:
         Baggins\Baggins.lua:1542
    

    AddOns:

     LibUnitID, v1.0.14-alpha
     Swatter, v5.2.4013 (DingoII)
     Ace2, v
     Ace3, v
     Baggins, vBeta 1
     Bartender4, v4.1.2
     ButtonFacade, v0.1Alpha
     ButtonFacadeCaith, v3.0.2
     Cartographer, v2.0
     CartographerBattlegrounds, v2.0
     CartographerCoordinates, v2.0
     CartographerGroupColors, v2.0
     CartographerGuildPositions, v2.0
     CartographerInstanceLoot, v2.0
     CartographerInstanceMaps, v2.0
     CartographerInstanceNotes, v2.0
     CartographerLookNFeel, v2.0
     CartographerNotes, v2.0
     CartographerProfessions, v2.0
     CartographerWaypoints, v2.0
     CartographerZoneInfo, v2.0
     CooldownTimers2, v2.5
     CowTip, v
     cyCircled, v0.5
     CyCircledCaith, v1.0
     DBMCore, v
     DewdropLib, v
     FuBar, v
     FuBarBattlegroundFu, v2.0
     FuBarCalendarFu, v
     FuBarClockFu, v3.0
     FuBarDurabilityFu, v2.0
     FuBarFactionsFu, v2.2.1-79
     FuBarFriendsFu, v2.4.1-91
     FuBarGuildFu, v2.4.1-98
     FuBarLocationFu, v3.0
     FuBarMailFu, v2.0
     FuBarMicroMenuFu, v2.0
     FuBarMoneyFu, vv1.2
     FuBarOutfitterFu, v
     FuBarPerformanceFu, v2.0
     FuBarQuestsFu, v2.0
     FuBarRecountFu, v3.6
     FuBarToFu, v2.0
     FuBarVolumeFu, v2.0.$Revision: 55081 $
     FuBarPlugin20, v2.0 $Revision: 66634 $
     Grid, v1.30000.2008101802
     GridManaBars, v0.7
     LibBabbleFaction30, v
     LibDogTag30, v1.0
     LibDogTagUnit30, v1.0
     LibFuBarPlugin30, v3.0
     LibRock10, v
     LibRockComm10, v
     LibRockConfig10, v
     LibRockConsole10, v
     LibRockDB10, v
     LibRockEvent10, v
     LibRockHook10, v
     LibRockLocale10, v
     LibRockModuleCore10, v
     LibRockTimer10, v
     LibSharedMedia30, v3.0-53
     Omen, v3.0.6
     OmniCC, v2.3.1
     OmniCCShine, v1.0.1
     Outfitter, v4.4b4
     PitBull4, vr20090216121513
     Prat30, v3.0 (Beta Version) 
     Prat30HighCPUUsageModules, v
     Prat30Libraries, v
     Quartz, v1.0
     QuartzBuff, v1.0
     QuartzFlight, v1.0
     QuartzFocus, v1.0
     QuartzGCD, v1.0
     QuartzInterrupt, v1.0
     QuartzLatency, v1.0
     QuartzMirror, v1.0
     QuartzPet, v1.0
     QuartzPlayer, v1.0
     QuartzRange, v1.0
     QuartzSwing, v1.0
     QuartzTarget, v1.0
     QuartzTimer, v1.0
     QuartzTradeskill, v1.0
     QuestHelper, v0.87
     Recount, v
     SatrinaBuffFrame, v3.0
     sct, v6.2
     sctpurge, v1.2a
     sctd, v3.1
     SharedMedia, v3.0
     SharedMediaBlizzard, v1.0
     SharedMediaAdditionalFonts, v1.0
     simpleMinimap, v30000-5
     Skinner, vb1.9056.6 
     TabletLib, v
     TipHookerLib, v$Revision: 53 $
     TotemTimers, v9.0c
     TrinketMenu, v
     (ck=91e)
    


  • Avatar of ThePooBurner ThePooBurner Wed, 25 Feb 2009 13:24:17

    In the current version (r409) items that aren't usable by the character aren't having their color changed to red to indicate that they aren't usable. Is this standard behavior, a bug, or do i need make a request to have that option added? Also, the bank issue still isn't fixed. I had to make the change suggested in the comments myself after the upgrade.

    Also, if you set the item sorting to "slot" it turns off/disables compression, "type" doesn't seem to have a real logic behind it. everything is still all mixed together (though it seems it might actually be sorting by slot with this selected).

    Also, would it be possible to have the dropdown menus for the catagory filter creation have a shorter timer for disappearing after the mouse leaves them? It makes making new filters for catagories more of a hassle than it needs to be.

  • Avatar of nomad_wanderer nomad_wanderer Wed, 21 Jan 2009 15:09:43

    Where should someone go to get baggins? The version on curse is 2 versions ago...Is the project page the only place links to this mod are current/relatively current?


  • Avatar of erwinmeier erwinmeier Fri, 16 Jan 2009 13:59:45

    updated deDE section of Baggins-Filtering.lua

    <<code>> if GetLocale() == "deDE" then ITEMTYPE["Armor"] = "Rüstung" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Idols"] = "Götze" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Librams"] = "Buchband" ITEMSUBTYPE["Mail"] = "Schwere Rüstung" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Shields"] = "Schilde" ITEMSUBTYPE["Totems"] = "Totem" ITEMSUBTYPE["Plate"] = "Platte" ITEMTYPE["Consumable"] = "Verbrauchbar" ITEMSUBTYPE["Consumable"] = "Verbrauchbar" New in 2.3 ITEMSUBTYPE["Food & Drink"] = "Essen & Trinken" ITEMSUBTYPE["Potion"] = "Trank" ITEMSUBTYPE["Elixir"] = "Elixier" ITEMSUBTYPE["Flask"] = "Fl\195\164schchen" ITEMSUBTYPE["Bandage"] = "Verband" ITEMSUBTYPE["Item Enhancement"] = "Gegenstandsverbesserung" ITEMSUBTYPE["Scroll"] = "Rolle" ITEMSUBTYPE["Other"] = "Sonstige" ITEMTYPE["Container"] = "Behälter" ITEMSUBTYPE["Bag"] = "Tasche" ITEMSUBTYPE["Enchanting Bag"] = "Verzauberertasche" ITEMSUBTYPE["Engineering Bag"] = "Ingenieurstasche" ITEMSUBTYPE["Herb Bag"] = "Kräutertasche" ITEMSUBTYPE["Soul Bag"] = "Seelentasche" ITEMSUBTYPE["Mining Bag"] = "Bergbautasche" ITEMTYPE["Key"] = "Schlüssel" ITEMSUBTYPE["Key"] = "Schlüssel" ITEMTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Junk"] = "Plunder" ITEMTYPE["Reagent"] = "Reagenz" ITEMSUBTYPE["Reagent"] = "Reagenz" ITEMTYPE["Recipe"] = "Rezept" ITEMSUBTYPE["Alchemy"] = "Alchemie" ITEMSUBTYPE["Blacksmithing"] = "Schmiedekunst" ITEMSUBTYPE["Book"] = "Buch" ITEMSUBTYPE["Cooking"] = "Kochkunst" ITEMSUBTYPE["Enchanting"] = "Verzauberungskunst" ITEMSUBTYPE["Engineering"] = "Ingenierskunst" ITEMSUBTYPE["First Aid"] = "Erste Hilfe" ITEMSUBTYPE["Leatherworking"] = "Lederverarbeitung" ITEMSUBTYPE["Tailoring"] = "Schneiderrei" ITEMTYPE["Projectile"] = "Projektil" ITEMSUBTYPE["Arrow"] = "Pfeil" ITEMSUBTYPE["Bullet"] = "Kugel" ITEMTYPE["Quest"] = "Quest" ITEMSUBTYPE["Quest"] = "Quest" ITEMTYPE["Quiver"] = "Köcher" ITEMSUBTYPE["Ammo Pouch"] = "Munitionsbeutel" ITEMSUBTYPE["Quiver"] = "Köcher" ITEMTYPE["Trade Goods"] = "Handwerkswaren" ITEMSUBTYPE["Devices"] = "Geräte" ITEMSUBTYPE["Explosives"] = "Sprengstoff" ITEMSUBTYPE["Parts"] = "Teile"

    New in 2.3 ITEMSUBTYPE["Elemental"] = "Elementar" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Metal & Stone"] = "Metall & Stein" ITEMSUBTYPE["Meat"] = "Fleisch" ITEMSUBTYPE["Herb"] = "Kr\195\164uter" ITEMSUBTYPE["Enchanting"] = "Verzauberkunst" ITEMSUBTYPE["Jewelcrafting"] = "Juwelenschleifen" ITEMSUBTYPE["Other"] = "Sonstige"

    ITEMTYPE["Gem"] = "Edelstein" ITEMSUBTYPE["Blue"] = "Blau" ITEMSUBTYPE["Green"] = "Gr\195\188n" ITEMSUBTYPE["Orange"] = "Orange" ITEMSUBTYPE["Meta"] = "Meta" ITEMSUBTYPE["Prismatic"] = "Prismatisch" ITEMSUBTYPE["Purple"] = "Violett" ITEMSUBTYPE["Red"] = "Rot" ITEMSUBTYPE["Simple"] = "Einfach" ITEMSUBTYPE["Yellow"] = "Gelb" ITEMTYPE["Weapon"] = "Waffe" ITEMSUBTYPE["Bows"] = "Bögen" ITEMSUBTYPE["Crossbows"] = "Armbrüste" ITEMSUBTYPE["Daggers"] = "Dolche" ITEMSUBTYPE["Guns"] = "Schusswaffen" ITEMSUBTYPE["Fishing Poles"] = "Angelruten" fixed for 2.3 ITEMSUBTYPE["Fist Weapons"] = "Faustkampfwaffen" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["One-Handed Axes"] = "Einhandäxte" ITEMSUBTYPE["One-Handed Maces"] = "Einhandstreitkolben" ITEMSUBTYPE["One-Handed Swords"] = "Einhandschwerter" ITEMSUBTYPE["Polearms"] = "Stangenwaffen" ITEMSUBTYPE["Staves"] = "Stäbe" ITEMSUBTYPE["Thrown"] = "Wurfwaffe" ITEMSUBTYPE["Two-Handed Axes"] = "Zweihandäxte" ITEMSUBTYPE["Two-Handed Maces"] = "Zweihandstreitkolben" ITEMSUBTYPE["Two-Handed Swords"] = "Zweihandschwerter" ITEMSUBTYPE["Wands"] = "Zauberstäbe" <</code>>
    Sorry for posting via the comments, I don't have access to any other services from this computer.

  • Avatar of borbies borbies Sat, 10 Jan 2009 15:42:53

    No Vilth... the change that JCinDE posted does in fact fix the problem that people are having. Existing code will not show the default bank even 'Hide default bank' is not checked. His code fixes that.

  • Avatar of zainph zainph Thu, 01 Jan 2009 05:08:54

    You can download koKR Locale file for r408 from this link.

    http://my.curse.com/members/zainph/files/Baggins_2D00_koKR.zip.aspx

  • Avatar of vilth vilth Tue, 23 Dec 2008 21:41:08

    JCinDE - The changes you suggest do the exact same thing that the existing code already does.

  • Avatar of JCinDE JCinDE Sat, 20 Dec 2008 02:22:34

    Here's the fix for the Bank Frame issue:

    Baggins.lua lines 233-237
    function Baggins:BankFrame_OnEvent(bankframe,event,...)
        if not self:IsActive() or not self.db.profile.hidedefaultbank then
            self.hooks.BankFrame_OnEvent(bankframe,event,...)
        end
    end

  • Avatar of Malkom Malkom Thu, 04 Dec 2008 09:20:01

    Hi,

    I always have some troubles with original bank frame..

    "Fix bank not showing even with Hide Default Bank disabled" : not working for me...

    French client Version r407 with lib

Facts

Date created
18 Sep 2008
Category
Last update
10 Nov 2009
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Baggins
Reverse relationships
1
Recent files
  • A: r435 for 3.2.0 on 10 Nov 2009
  • B: r433-beta for 3.2.0 on 13 Sep 2009
  • A: r433 for 3.2.0 on 13 Sep 2009
  • A: r432 for 3.2.0 on 12 Sep 2009
  • B: r430-beta for 3.2.0 on 08 Sep 2009

Authors