Baggins

Baggins example

Inventory Management with virtual bags divided into sections.

See http://old.wowace.com/Baggins for more info!

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  • Avatar of atholbro atholbro Oct 15, 2014 at 19:32 UTC - 0 likes

    Following patch fixes the blue border:

    diff -rupN old/Baggins/Baggins.lua new/Baggins/Baggins.lua
    --- old/Baggins/Baggins.lua  Wed Sep 11 21:34:54 2013
    +++ new/Baggins/Baggins.lua  Wed Oct 15 15:24:04 2014
    @@ -2191,6 +2191,9 @@ do
             frame:SetScript("OnEnter",BagginsItemButton_OnEnter)
             frame:SetScript("PreClick",BagginsItemButton_PreClick)
             frame.UpdateTooltip = BagginsItemButton_UpdateTooltip
    +
    +        frame.BattlepayItemTexture:Hide()
    +        
             --frame:SetScript("OnUpdate",BagginsItemButton_OnUpdate)
             if self.currentSkin then
                 self.currentSkin:SkinItem(frame)

  • Avatar of Erogroth Erogroth Oct 14, 2014 at 23:26 UTC - 0 likes

    As of patch 6.0.2 All items seem to have a blue glow to them. even when I use the item quality glow feature there is still this blue tinge that makes it difficult to tell what color quality they actually are.

  • Avatar of DarkLimpan DarkLimpan Jul 18, 2014 at 22:50 UTC - 0 likes

    This addon used to have stack-split feature. What happened to it? And will it ever return?

  • Avatar of myrroddin myrroddin Oct 09, 2013 at 16:42 UTC - 0 likes

    Need screen shots please and thank you!

  • Avatar of profalbert profalbert Sep 12, 2013 at 06:47 UTC - 0 likes

    The glowing-bug is fixed in v2.0.2. Thanks for the hint

  • Avatar of bruj0 bruj0 Sep 11, 2013 at 21:50 UTC - 0 likes

    Thank you very much for the update!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 21:40 UTC - 0 likes

    Yeah, my bad, didn't dawn on me some people were using the alpha build. For any non-technical people showing up here and reading this, the fix should go directly below the following line in Baggins.lua:

    frame.glow:SetAllPoints(frame)
    

    So, you can just search for that in your favorite text editor of choice (Notepad, TextPad, TextEdit, etc) and paste the code in my previous post directly after the line I just called out above.

    You should end up with that section of code looking like this:

    frame.glow:SetAllPoints(frame)
    
    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then
    	newItemTexture:Hide()
    end
    

    Cheers!

    Edit: Looks like the latest build has a fix for the blue glow integrated, so my post and the fix above is unnecessary.

    Last edited Sep 11, 2013 by Pyrelight
  • Avatar of iamthejarha iamthejarha Sep 11, 2013 at 13:18 UTC - 0 likes

    The line Pyrelight called out in Baggins.lua is on 2176 if you're using alpha r458. Thanks for posting the fix!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 05:06 UTC - 0 likes

    Quick fix for the new blue texture glow in 5.4 (apparently related to items being "new" or some such), on line 2167 of Baggins.lua in the Baggins:CreateItemButton method:

    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then
    	newItemTexture:Hide()
    end
    

    This is pretty much borrowed from ArkInventory as that addon had fixed this issue before I decided to tackle it since it was bothering me. Cheers!

  • Avatar of Tostie Tostie Sep 09, 2013 at 00:31 UTC - 0 likes

    Thx for the reply, I will monitor is and will tell you whats not being filtered out.

Facts

Date created
Sep 18, 2008
Category
Last update
Jan 31, 2015
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Baggins
Reverse relationships
1
Downloads
506,207
Recent files
  • A: r474 for 6.0.3 Jan 31, 2015
  • A: r473 for 6.0.3 Nov 04, 2014
  • A: r472 for 6.0.3 Nov 04, 2014
  • A: r471 for 6.0.3 Nov 04, 2014
  • A: r470 for 6.0.3 Nov 01, 2014

Authors