Baggins example

Inventory Management with virtual bags divided into sections.

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  • Avatar of DarkLimpan DarkLimpan Jul 18, 2014 at 22:50 UTC - 0 likes

    This addon used to have stack-split feature. What happened to it? And will it ever return?

  • Avatar of myrroddin myrroddin Oct 09, 2013 at 16:42 UTC - 0 likes

    Need screen shots please and thank you!

  • Avatar of profalbert profalbert Sep 12, 2013 at 06:47 UTC - 0 likes

    The glowing-bug is fixed in v2.0.2. Thanks for the hint

  • Avatar of bruj0 bruj0 Sep 11, 2013 at 21:50 UTC - 0 likes

    Thank you very much for the update!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 21:40 UTC - 0 likes

    Yeah, my bad, didn't dawn on me some people were using the alpha build. For any non-technical people showing up here and reading this, the fix should go directly below the following line in Baggins.lua:


    So, you can just search for that in your favorite text editor of choice (Notepad, TextPad, TextEdit, etc) and paste the code in my previous post directly after the line I just called out above.

    You should end up with that section of code looking like this:

    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then


    Edit: Looks like the latest build has a fix for the blue glow integrated, so my post and the fix above is unnecessary.

    Last edited Sep 11, 2013 by Pyrelight
  • Avatar of iamthejarha iamthejarha Sep 11, 2013 at 13:18 UTC - 0 likes

    The line Pyrelight called out in Baggins.lua is on 2176 if you're using alpha r458. Thanks for posting the fix!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 05:06 UTC - 0 likes

    Quick fix for the new blue texture glow in 5.4 (apparently related to items being "new" or some such), on line 2167 of Baggins.lua in the Baggins:CreateItemButton method:

    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then

    This is pretty much borrowed from ArkInventory as that addon had fixed this issue before I decided to tackle it since it was bothering me. Cheers!

  • Avatar of Tostie Tostie Sep 09, 2013 at 00:31 UTC - 0 likes

    Thx for the reply, I will monitor is and will tell you whats not being filtered out.

  • Avatar of profalbert profalbert Sep 04, 2013 at 15:05 UTC - 0 likes

    The latest release v2.0.1 and the latest Alpha is r458 as you can see here. I did not release v2.0.2 yet, because I was waiting for feedback on the battlepet-fix (which seems to be incomplete).

    The battle-pet filters in baggins do not rely on LibPeriodicTable, so it's not that. Item-ids won't work as pets don't have Item-IDs. I'll have a look if I can fix it some other way. Can you tell me more about the battle-pets the filter missed?

  • Avatar of Tostie Tostie Sep 04, 2013 at 11:02 UTC - 0 likes

    Authors, can ya confirm last version ? Alpha/beta or release ? I see different numbers showing up, and A r458 is a lowre number than the A on files.

    Also The pets are still not working, it shows only 2 pets in my filter, other 2 show under other. When I manually add in by item ID or name it does not work either.

    Do you need to implend a new LibPeriodicTable-3.1 in yur baggins version ?


Date created
Sep 18, 2008
Last update
Jan 31, 2015
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