Inventory Management with virtual bags divided into sections.
See http://old.wowace.com/wiki/Baggins for more info!
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Facts
- Date created
- 18 Sep 2008
- Category
- Last update
- 10 Nov 2009
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- Baggins
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- Embedded library
- Ace2
- DewdropLib
- FuBarPlugin-2.0
- LibGratuity-3.0
- LibPeriodicTable-3.1
- TabletLib
- Waterfall-1.0
- #17
wolf7689 Tue, 17 Mar 2009 01:44:35I'm Chinese player.I find that Leatherworking bag filter doesn't work in CWOW.
I added this line at locale "zhCN" in Baggins-Filtering.lua can help this.
- #16
NykSpree8 Thu, 26 Feb 2009 01:22:35Any idea why I'm getting this error?
Date: 2009-02-25 18:34:16 ID: -1 Error occured in: Global Count: 133 Message: ..\FrameXML\UIParent.lua line 2732:
Debug:
(tail call): ? [C]: ? ..\FrameXML\UIParent.lua:2732: CursorUpdate() Baggins\Baggins.lua:1573: UpdateTooltip() Baggins\Baggins.lua:1556: Baggins\Baggins.lua:1542AddOns:
- #15
ThePooBurner Wed, 25 Feb 2009 13:24:17In the current version (r409) items that aren't usable by the character aren't having their color changed to red to indicate that they aren't usable. Is this standard behavior, a bug, or do i need make a request to have that option added? Also, the bank issue still isn't fixed. I had to make the change suggested in the comments myself after the upgrade.
Also, if you set the item sorting to "slot" it turns off/disables compression, "type" doesn't seem to have a real logic behind it. everything is still all mixed together (though it seems it might actually be sorting by slot with this selected).
Also, would it be possible to have the dropdown menus for the catagory filter creation have a shorter timer for disappearing after the mouse leaves them? It makes making new filters for catagories more of a hassle than it needs to be.
- #14
nomad_wanderer Wed, 21 Jan 2009 15:09:43Where should someone go to get baggins? The version on curse is 2 versions ago...Is the project page the only place links to this mod are current/relatively current?
- #13
erwinmeier Fri, 16 Jan 2009 13:59:45updated deDE section of Baggins-Filtering.lua
<<code>>if GetLocale() == "deDE" then ITEMTYPE["Armor"] = "Rüstung" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Idols"] = "Götze" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Librams"] = "Buchband" ITEMSUBTYPE["Mail"] = "Schwere Rüstung" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Shields"] = "Schilde" ITEMSUBTYPE["Totems"] = "Totem" ITEMSUBTYPE["Plate"] = "Platte" ITEMTYPE["Consumable"] = "Verbrauchbar" ITEMSUBTYPE["Consumable"] = "Verbrauchbar"New in 2.3 ITEMSUBTYPE["Food & Drink"] = "Essen & Trinken" ITEMSUBTYPE["Potion"] = "Trank" ITEMSUBTYPE["Elixir"] = "Elixier" ITEMSUBTYPE["Flask"] = "Fl\195\164schchen" ITEMSUBTYPE["Bandage"] = "Verband" ITEMSUBTYPE["Item Enhancement"] = "Gegenstandsverbesserung" ITEMSUBTYPE["Scroll"] = "Rolle" ITEMSUBTYPE["Other"] = "Sonstige" ITEMTYPE["Container"] = "Behälter" ITEMSUBTYPE["Bag"] = "Tasche" ITEMSUBTYPE["Enchanting Bag"] = "Verzauberertasche" ITEMSUBTYPE["Engineering Bag"] = "Ingenieurstasche" ITEMSUBTYPE["Herb Bag"] = "Kräutertasche" ITEMSUBTYPE["Soul Bag"] = "Seelentasche" ITEMSUBTYPE["Mining Bag"] = "Bergbautasche" ITEMTYPE["Key"] = "Schlüssel" ITEMSUBTYPE["Key"] = "Schlüssel" ITEMTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Junk"] = "Plunder" ITEMTYPE["Reagent"] = "Reagenz" ITEMSUBTYPE["Reagent"] = "Reagenz" ITEMTYPE["Recipe"] = "Rezept" ITEMSUBTYPE["Alchemy"] = "Alchemie" ITEMSUBTYPE["Blacksmithing"] = "Schmiedekunst" ITEMSUBTYPE["Book"] = "Buch" ITEMSUBTYPE["Cooking"] = "Kochkunst" ITEMSUBTYPE["Enchanting"] = "Verzauberungskunst" ITEMSUBTYPE["Engineering"] = "Ingenierskunst" ITEMSUBTYPE["First Aid"] = "Erste Hilfe" ITEMSUBTYPE["Leatherworking"] = "Lederverarbeitung" ITEMSUBTYPE["Tailoring"] = "Schneiderrei" ITEMTYPE["Projectile"] = "Projektil" ITEMSUBTYPE["Arrow"] = "Pfeil" ITEMSUBTYPE["Bullet"] = "Kugel" ITEMTYPE["Quest"] = "Quest" ITEMSUBTYPE["Quest"] = "Quest" ITEMTYPE["Quiver"] = "Köcher" ITEMSUBTYPE["Ammo Pouch"] = "Munitionsbeutel" ITEMSUBTYPE["Quiver"] = "Köcher" ITEMTYPE["Trade Goods"] = "Handwerkswaren" ITEMSUBTYPE["Devices"] = "Geräte" ITEMSUBTYPE["Explosives"] = "Sprengstoff" ITEMSUBTYPE["Parts"] = "Teile"New in 2.3 ITEMSUBTYPE["Elemental"] = "Elementar" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Metal & Stone"] = "Metall & Stein" ITEMSUBTYPE["Meat"] = "Fleisch" ITEMSUBTYPE["Herb"] = "Kr\195\164uter" ITEMSUBTYPE["Enchanting"] = "Verzauberkunst" ITEMSUBTYPE["Jewelcrafting"] = "Juwelenschleifen" ITEMSUBTYPE["Other"] = "Sonstige"ITEMTYPE["Gem"] = "Edelstein" ITEMSUBTYPE["Blue"] = "Blau" ITEMSUBTYPE["Green"] = "Gr\195\188n" ITEMSUBTYPE["Orange"] = "Orange" ITEMSUBTYPE["Meta"] = "Meta" ITEMSUBTYPE["Prismatic"] = "Prismatisch" ITEMSUBTYPE["Purple"] = "Violett" ITEMSUBTYPE["Red"] = "Rot" ITEMSUBTYPE["Simple"] = "Einfach" ITEMSUBTYPE["Yellow"] = "Gelb" ITEMTYPE["Weapon"] = "Waffe" ITEMSUBTYPE["Bows"] = "Bögen" ITEMSUBTYPE["Crossbows"] = "Armbrüste" ITEMSUBTYPE["Daggers"] = "Dolche" ITEMSUBTYPE["Guns"] = "Schusswaffen" ITEMSUBTYPE["Fishing Poles"] = "Angelruten"
fixed for 2.3 ITEMSUBTYPE["Fist Weapons"] = "Faustkampfwaffen" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["One-Handed Axes"] = "Einhandäxte" ITEMSUBTYPE["One-Handed Maces"] = "Einhandstreitkolben" ITEMSUBTYPE["One-Handed Swords"] = "Einhandschwerter" ITEMSUBTYPE["Polearms"] = "Stangenwaffen" ITEMSUBTYPE["Staves"] = "Stäbe" ITEMSUBTYPE["Thrown"] = "Wurfwaffe" ITEMSUBTYPE["Two-Handed Axes"] = "Zweihandäxte" ITEMSUBTYPE["Two-Handed Maces"] = "Zweihandstreitkolben" ITEMSUBTYPE["Two-Handed Swords"] = "Zweihandschwerter" ITEMSUBTYPE["Wands"] = "Zauberstäbe" <</code>>Sorry for posting via the comments, I don't have access to any other services from this computer.
- #12
borbies Sat, 10 Jan 2009 15:42:53No Vilth... the change that JCinDE posted does in fact fix the problem that people are having. Existing code will not show the default bank even 'Hide default bank' is not checked. His code fixes that.
- #11
zainph Thu, 01 Jan 2009 05:08:54You can download koKR Locale file for r408 from this link.
http://my.curse.com/members/zainph/files/Baggins_2D00_koKR.zip.aspx
- #10
vilth Tue, 23 Dec 2008 21:41:08JCinDE - The changes you suggest do the exact same thing that the existing code already does.
- #9
JCinDE Sat, 20 Dec 2008 02:22:34Here's the fix for the Bank Frame issue:
Baggins.lua lines 233-237
function Baggins:BankFrame_OnEvent(bankframe,event,...)
if not self:IsActive() or not self.db.profile.hidedefaultbank then
self.hooks.BankFrame_OnEvent(bankframe,event,...)
end
end
- #8
Malkom Thu, 04 Dec 2008 09:20:01Hi,
I always have some troubles with original bank frame..
"Fix bank not showing even with Hide Default Bank disabled" : not working for me...
French client Version r407 with lib