Baggins

Baggins example

Inventory Management with virtual bags divided into sections.

See http://old.wowace.com/Baggins for more info!

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  • Avatar of myrroddin myrroddin Oct 09, 2013 at 16:42 UTC - 0 likes

    Need screen shots please and thank you!

  • Avatar of profalbert profalbert Sep 12, 2013 at 06:47 UTC - 0 likes

    The glowing-bug is fixed in v2.0.2. Thanks for the hint

  • Avatar of bruj0 bruj0 Sep 11, 2013 at 21:50 UTC - 0 likes

    Thank you very much for the update!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 21:40 UTC - 0 likes

    Yeah, my bad, didn't dawn on me some people were using the alpha build. For any non-technical people showing up here and reading this, the fix should go directly below the following line in Baggins.lua:

    frame.glow:SetAllPoints(frame)
    

    So, you can just search for that in your favorite text editor of choice (Notepad, TextPad, TextEdit, etc) and paste the code in my previous post directly after the line I just called out above.

    You should end up with that section of code looking like this:

    frame.glow:SetAllPoints(frame)
    
    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then
    	newItemTexture:Hide()
    end
    

    Cheers!

    Edit: Looks like the latest build has a fix for the blue glow integrated, so my post and the fix above is unnecessary.

    Last edited Sep 11, 2013 by Pyrelight
  • Avatar of iamthejarha iamthejarha Sep 11, 2013 at 13:18 UTC - 0 likes

    The line Pyrelight called out in Baggins.lua is on 2176 if you're using alpha r458. Thanks for posting the fix!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 05:06 UTC - 0 likes

    Quick fix for the new blue texture glow in 5.4 (apparently related to items being "new" or some such), on line 2167 of Baggins.lua in the Baggins:CreateItemButton method:

    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then
    	newItemTexture:Hide()
    end
    

    This is pretty much borrowed from ArkInventory as that addon had fixed this issue before I decided to tackle it since it was bothering me. Cheers!

  • Avatar of Tostie Tostie Sep 09, 2013 at 00:31 UTC - 0 likes

    Thx for the reply, I will monitor is and will tell you whats not being filtered out.

  • Avatar of profalbert profalbert Sep 04, 2013 at 15:05 UTC - 0 likes

    The latest release v2.0.1 and the latest Alpha is r458 as you can see here. I did not release v2.0.2 yet, because I was waiting for feedback on the battlepet-fix (which seems to be incomplete).

    The battle-pet filters in baggins do not rely on LibPeriodicTable, so it's not that. Item-ids won't work as pets don't have Item-IDs. I'll have a look if I can fix it some other way. Can you tell me more about the battle-pets the filter missed?

  • Avatar of Tostie Tostie Sep 04, 2013 at 11:02 UTC - 0 likes

    Authors, can ya confirm last version ? Alpha/beta or release ? I see different numbers showing up, and A r458 is a lowre number than the A on files.

    Also The pets are still not working, it shows only 2 pets in my filter, other 2 show under other. When I manually add in by item ID or name it does not work either.

    Do you need to implend a new LibPeriodicTable-3.1 in yur baggins version ?

  • Avatar of yajinni yajinni Aug 10, 2013 at 04:18 UTC - 0 likes

    Has anyone been able to get this working with outfitter? it seems the previous addons that provided filters dont work right.

Facts

Date created
Sep 18, 2008
Category
Last update
Mar 10, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Baggins
Reverse relationships
1
Downloads
478,426
Recent files
  • A: r462 for 5.4.2 Mar 10, 2014
  • R: v2.0.2 for 5.4.0 Sep 11, 2013
  • A: r460 for 5.4.0 Sep 11, 2013
  • A: r459 for 5.3.0 Sep 11, 2013
  • A: r458 for 5.3.0 Aug 18, 2013

Authors