Baggins

Baggins example

Inventory Management with virtual bags divided into sections.

See http://old.wowace.com/Baggins for more info!

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  • Avatar of toabo toabo Oct 16, 2014 at 03:19 UTC - 0 likes

    @mikk: Go

    THANK YOU!!

  • Avatar of mikk mikk Oct 15, 2014 at 23:55 UTC - 1 like

    @atholbro: Go

    atholbro: Thanks, you beat me to finding what caused that. It's included and released now.

  • Avatar of atholbro atholbro Oct 15, 2014 at 19:32 UTC - 0 likes

    Following patch fixes the blue border:

    diff -rupN old/Baggins/Baggins.lua new/Baggins/Baggins.lua
    --- old/Baggins/Baggins.lua  Wed Sep 11 21:34:54 2013
    +++ new/Baggins/Baggins.lua  Wed Oct 15 15:24:04 2014
    @@ -2191,6 +2191,9 @@ do
             frame:SetScript("OnEnter",BagginsItemButton_OnEnter)
             frame:SetScript("PreClick",BagginsItemButton_PreClick)
             frame.UpdateTooltip = BagginsItemButton_UpdateTooltip
    +
    +        frame.BattlepayItemTexture:Hide()
    +        
             --frame:SetScript("OnUpdate",BagginsItemButton_OnUpdate)
             if self.currentSkin then
                 self.currentSkin:SkinItem(frame)

  • Avatar of Erogroth Erogroth Oct 14, 2014 at 23:26 UTC - 0 likes

    As of patch 6.0.2 All items seem to have a blue glow to them. even when I use the item quality glow feature there is still this blue tinge that makes it difficult to tell what color quality they actually are.

  • Avatar of DarkLimpan DarkLimpan Jul 18, 2014 at 22:50 UTC - 0 likes

    This addon used to have stack-split feature. What happened to it? And will it ever return?

  • Avatar of myrroddin myrroddin Oct 09, 2013 at 16:42 UTC - 0 likes

    Need screen shots please and thank you!

  • Avatar of profalbert profalbert Sep 12, 2013 at 06:47 UTC - 0 likes

    The glowing-bug is fixed in v2.0.2. Thanks for the hint

  • Avatar of bruj0 bruj0 Sep 11, 2013 at 21:50 UTC - 0 likes

    Thank you very much for the update!

  • Avatar of Pyrelight Pyrelight Sep 11, 2013 at 21:40 UTC - 0 likes

    Yeah, my bad, didn't dawn on me some people were using the alpha build. For any non-technical people showing up here and reading this, the fix should go directly below the following line in Baggins.lua:

    frame.glow:SetAllPoints(frame)
    

    So, you can just search for that in your favorite text editor of choice (Notepad, TextPad, TextEdit, etc) and paste the code in my previous post directly after the line I just called out above.

    You should end up with that section of code looking like this:

    frame.glow:SetAllPoints(frame)
    
    -- hide blizzard's new item texture (blue glow)
    local newItemTexture = _G[frame:GetName().."NewItemTexture"]
    if newItemTexture then
    	newItemTexture:Hide()
    end
    

    Cheers!

    Edit: Looks like the latest build has a fix for the blue glow integrated, so my post and the fix above is unnecessary.

    Last edited Sep 11, 2013 by Pyrelight
  • Avatar of iamthejarha iamthejarha Sep 11, 2013 at 13:18 UTC - 0 likes

    The line Pyrelight called out in Baggins.lua is on 2176 if you're using alpha r458. Thanks for posting the fix!

Facts

Date created
Sep 18, 2008
Category
Last update
Oct 19, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Baggins
Reverse relationships
1
Downloads
491,454
Recent files
  • A: r469 for 6.0.2 Oct 19, 2014
  • A: r468 for 6.0.2 Oct 19, 2014
  • R: r467 for 6.0.2 Oct 15, 2014
  • R: r465 for 5.4.8 Jul 13, 2014
  • A: r463 for 5.4.8 Jul 12, 2014

Authors