6 - Using project localization for Gossip module ?
What is the enhancement in mind? How should it look and feel?
Using WoWace localization system would help translating quests without having translators to use git to commit to the repository.
Please provide any additional information below.
You could either import the localized strings manually (using export feature) or use packager macro, like this:
-- Example for the german locale elseif GAME_LOCALE == "deDE" then lib:SetCurrentTranslations --@localization(locale="deDE", format="lua_table")@
| User | When | Change |
|---|---|---|
| Adirelle | Fri, 17 Apr 2009 08:39:33 | Create |