Automaton

6 - Using project localization for Gossip module ?

What is the enhancement in mind? How should it look and feel?

Using WoWace localization system would help translating quests without having translators to use git to commit to the repository.

Please provide any additional information below.

You could either import the localized strings manually (using export feature) or use packager macro, like this:

-- Example for the german locale
elseif GAME_LOCALE == "deDE" then
	lib:SetCurrentTranslations
	--@localization(locale="deDE", format="lua_table")@
User When Change
Adirelle Apr 17, 2009 at 08:39 UTC Create

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Facts

Last updated
Apr 17, 2009
Reported
Apr 17, 2009
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees