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Ackis Recipe List
**AckisRecipeList** provides an interface for scanning professions for missing recipes. \\There are a set of functions which allow you make use of the ARL database outside of ARL. \\ == AckisRecipeList:AckisRecipeList_Command(textdump) Causes a scan of the tradeskill to be conducted. === Parameters ; textdump : Boolean indicating if we want the output to be a text dump, or if we want to use the ARL GUI. === Return value A frame with either the text dump, or the ARL frame. === Usage <<code lua>> AckisRecipeList:AckisRecipeList_Command(true) <</code>> \\ == AckisRecipeList:AddRecipeData(profession) Initialize the recipe database with a specific profession. === Parameters ; profession : Spell ID of the profession which you want to populate the database with. === Return value Boolean indicating if the operation was successful. The recipe database will be populated with appropriate data. === Usage <<code lua>> AckisRecipeList:AddRecipeData(2259) <</code>> \\ == AckisRecipeList:GetRecipeData(spellID) API for external addons to get recipe information from ARL === Parameters ; spellID : The spell ID of the recipe you want information about. === Return value Table containing all spell ID information or nil if it's not found. \\ == AckisRecipeList:GetRecipeTable() API for external addons to get recipe database from ARL === Return value Table containing all recipe information or nil if it's not found. \\ == AckisRecipeList:InitRecipeData() Initialize the recipe database === Return values # Boolean indicating if the operation was successful. The recipe database will be populated with appropriate data. # Arrays containing the RecipeList, MobList, TrainerList, VendorList, QuestList, ReputationList, SeasonalList. === Usage <<code lua>> AckisRecipeList:InitRecipeData() <</code>> \\ == AckisRecipeList:addTradeSkill(RecipeDB, SpellID, SkillLevel, ItemID, Rarity, Profession, Specialty) Adds a tradeskill recipe into the specified recipe database. === Parameters ; RecipeDB : RecipeDB The database (array) which you wish to add data too. ; SpellID : The spell ID of the recipe being added to the database. ; SkillLevel : The skill level at which the recipe may be learned. ; ItemID : The item ID ; Rarity ; Profession ; Specialty === Return value None, array is passed as a reference. === Usage <<code lua>> AckisRecipeList:addTradeSkill(RecipeDB,2329,1,2454,1,2259) <</code>> \\
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