ArcHUD3

Filters

KeyEnglishContextNamespace
KeyEnglishContextNamespace
FADE_IC Alpha to fade to when in combat (only used if behaviour is set to FadeBoth or FadeOOC)

Core → TOOLTIP
FADE_OOC Alpha to fade to when out of combat or ring not at 100%

Core → TOOLTIP
HIDEBUFFTTIC Toggle display of buff or debuff tooltips in combat

Core → TOOLTIP
HOLYPOWERCOMBO Toggle display of Holy Power points as combo points (combo points must be turned on)

Core → TOOLTIP
HOVERDELAY Amount of seconds needed to hover above the player/pet nameplate to activate it

Core → TOOLTIP
HOVERMSG Toggle displaying of a chat message when mouse input is enabled

Core → TOOLTIP
MFRESET Reset positions of movable frames

Core → TOOLTIP
MFUNLOCK Allows you to move target frames around freely

Core → TOOLTIP
MOBMODEL Toggle display of 3D target model of mobs

Core → TOOLTIP
NPCOMBAT Toggle always enabling clickable nameplates when entering combat

Core → TOOLTIP
NPPET Toggle clickable pet's nameplate. The pet nameplate's state cannot be changed in combat due to UI restrictions. Thus, it cannot be activated in combat by hovering over them, or it will remain activated if active upon entering combat.

Core → TOOLTIP
NPPLAYER Toggle clickable player's nameplate. The player nameplate's state cannot be changed in combat due to UI restrictions. Thus, it cannot be activated in combat by hovering over them, or it will remain activated if active upon entering combat.

Core → TOOLTIP
NPTARGET Toggle clickable target's nameplate

Core → TOOLTIP
NPTOT Toggle clickable target's target nameplate

Core → TOOLTIP
NPTOTOT Toggle clickable target's target's target nameplate

Core → TOOLTIP
PLAYERFRAME Toggle display of player and pet nameplates

Core → TOOLTIP
PLAYERMODEL Toggle display of 3D target model of players

Core → TOOLTIP
RESETCOLORS Reset colors to default values

Core → TOOLTIP
RINGVIS Sets when the rings fade out:
Fade Full: Fade out when rings are full, regardless of combat status
Fade OOC: Always fade out when out of combat, regardless of ring status
Fade both: Fade out when out of combat or rings are full (default)

Core → TOOLTIP
RINGVIS_1 Fade out when rings are full, regardless of combat status

Core → TOOLTIP
RINGVIS_2 Always fade out when out of combat, regardless of ring status

Core → TOOLTIP
RINGVIS_3 Fade out when out of combat or rings are full (default)

Core → TOOLTIP
SCALE Set the Scale Factor

Core → TOOLTIP
SHOWBUFFS Toggle display of buffs and debuffs

Core → TOOLTIP
SHOWBUFFTT Toggle display of buff or debuff tooltips

Core → TOOLTIP
SHOWCLASS Show target class or creature type

Core → TOOLTIP
SHOWCOMBO Toggle display of combo points in the center of the HUD

Core → TOOLTIP
SHOWGUILD Show player guild information next to their name

Core → TOOLTIP
SHOWONLYBUFFSCASTBYPLAYER Show (de)buffs only if cast by you. 'Show (de)buffs' must be enabled.

Core → TOOLTIP
SHOWPVP Toggle display of PVP status flag on the player nameplate

Core → TOOLTIP
SOULSHARDCOMBO Toggle display of Soul Shards as combo points (combo points must be turned on)

Core → TOOLTIP
TARGETFRAME Toggle display of entire target frame

Core → TOOLTIP
TOT Enable displaying of target's target

Core → TOOLTIP
TOTOT Enable displaying of target's target's target

Core → TOOLTIP
WIDTH Sets how much the rings should be separated from the center

Core → TOOLTIP
XLOC Positions ArcHUD along the X-axis. Positive values brings it right, negative values brings it left

Core → TOOLTIP
YLOC Positions ArcHUD along the Y-axis. Positive values brings it up, negative values brings it down

Core → TOOLTIP
Authors

Modules
Casting Player Casting

Modules
ComboPoints Combo Points

Modules