ArcHUD3

Core → TOOLTIP

Filters

  • 46 phrases found
ATTACHTOP Attach target frame to the top of the rings instead of the bottom

BLIZZFOCUS Toggles visibility of the Blizzard focus frame

BLIZZPLAYER Toggles visibility of the Blizzard player frame

BLIZZTARGET Toggles visibility of the Blizzard target frame

COMBODECAY Set delay in seconds before combo points on previous target disappear (set to 0 to disable this feature)

CPCOLOR Set text color of combo points

CPCOLORDECAY Set color of decaying combo points

FADE_FULL Alpha to fade to when out of combat and ring at 100%

FADE_IC Alpha to fade to when in combat (only used if behaviour is set to FadeBoth or FadeOOC)

FADE_OOC Alpha to fade to when out of combat or ring not at 100%

HIDEBUFFTTIC Toggle display of buff or debuff tooltips in combat

HOLYPOWERCOMBO Toggle display of Holy Power points as combo points (combo points must be turned on)

HOVERDELAY Amount of seconds needed to hover above the player/pet nameplate to activate it

HOVERMSG Toggle displaying of a chat message when mouse input is enabled

MFRESET Reset positions of movable frames

MFUNLOCK Allows you to move target frames around freely

MOBMODEL Toggle display of 3D target model of mobs

NPCOMBAT Toggle always enabling clickable nameplates when entering combat

NPPET Toggle clickable pet's nameplate. The pet nameplate's state cannot be changed in combat due to UI restrictions. Thus, it cannot be activated in combat by hovering over them, or it will remain activated if active upon entering combat.

NPPLAYER Toggle clickable player's nameplate. The player nameplate's state cannot be changed in combat due to UI restrictions. Thus, it cannot be activated in combat by hovering over them, or it will remain activated if active upon entering combat.

NPTARGET Toggle clickable target's nameplate

NPTOT Toggle clickable target's target nameplate

NPTOTOT Toggle clickable target's target's target nameplate

PLAYERFRAME Toggle display of player and pet nameplates

PLAYERMODEL Toggle display of 3D target model of players

RESETCOLORS Reset colors to default values

RINGVIS Sets when the rings fade out:
Fade Full: Fade out when rings are full, regardless of combat status
Fade OOC: Always fade out when out of combat, regardless of ring status
Fade both: Fade out when out of combat or rings are full (default)

RINGVIS_1 Fade out when rings are full, regardless of combat status

RINGVIS_2 Always fade out when out of combat, regardless of ring status

RINGVIS_3 Fade out when out of combat or rings are full (default)

SCALE Set the Scale Factor

SHOWBUFFS Toggle display of buffs and debuffs

SHOWBUFFTT Toggle display of buff or debuff tooltips

SHOWCLASS Show target class or creature type

SHOWCOMBO Toggle display of combo points in the center of the HUD

SHOWGUILD Show player guild information next to their name

SHOWONLYBUFFSCASTBYPLAYER Show (de)buffs only if cast by you. 'Show (de)buffs' must be enabled.

SHOWPVP Toggle display of PVP status flag on the player nameplate

SOULSHARDCOMBO Toggle display of Soul Shards as combo points (combo points must be turned on)

TARGETFRAME Toggle display of entire target frame

TOT Enable displaying of target's target

TOTOT Enable displaying of target's target's target

WIDTH Sets how much the rings should be separated from the center

XLOC Positions ArcHUD along the X-axis. Positive values brings it right, negative values brings it left

YLOC Positions ArcHUD along the Y-axis. Positive values brings it up, negative values brings it down

BUFFICONSIZE Set icon size of (de)buffs in pixels

  • 46 phrases found