ArcHUD3

ArcHUD3

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v2.3:

  • added absorbs to Player Health ring
  • added Stagger ring
  • added separate scaling option for Target Frame
  • change: set new default position for Target Casting ring
  • change: disabled Focus Casting ring by default
  • bug fix: hide/show RuneFrame with PlayerFrame

Changes in v2.1/2.2:

  • added Shadow Orb ring
  • added option to change Death Knight rune order
  • bug fix: moving Death Knight rune ring now works properly
  • bug fix: graphical glitch with arc rendering minimized

Changes in v2.0 (MoP):

  • added Monk Chi ring
  • added Moonkin Eclipse ring
  • added Burning Embers and Demonic Fury to Warlock Soul Shards ring
  • added ring for Death Knight runes
  • added options to center/scale Blizzard's spell activation overlays on ArcHUD
  • added option to hide maximum health/power values
  • added option to swap health/power text display
  • added option to all arcs to allow attachment to inner (pet) anchor
  • added dynamic separators to certain rings (configurable)
  • added rendering of arbitrary arcs
  • added inverse fillings of rings
  • added "shine" to rings (currently DK runes only)
  • fixed an issue with changing pet anchors (ticket #51)
  • fixed an issue with unit frames created by ArcHUD and used by other addons (tickets #52/#38)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

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  • Avatar of craeli craeli Oct 22, 2010 at 14:12 UTC - 0 likes

    a very big thank you from me here as well. great work.

  • Avatar of Curious Curious Oct 22, 2010 at 10:52 UTC - 0 likes

    Thank you indeed - perfectly happy now :-)

  • Avatar of Alamaxia Alamaxia Oct 22, 2010 at 05:57 UTC - 0 likes

    Nyyr,

    First off... THANK YOU for reviving this!

    I do have one thing to report. I used to use ArcHud2 to mouseover the buffs/debuffs my target has, however I can no longer do this. No tooltip is shown. I hope you can work this out!

    Btw - if you have a PayPal, I'll gladly contribute a few bucks your way.

  • Avatar of nyyr nyyr Oct 21, 2010 at 19:57 UTC - 0 likes

    With r10, we are getting closer to the first beta release, so keep on testing:

    • Restored ring specific settings (including disabling text/percentage display)
    • Restored combo points arc (don't get used to such quick reactions on my side ;)

    Please also use the ticket system - it helps a lot to keeping track of feature requests/bugs.

    Last edited Oct 21, 2010 by nyyr
  • Avatar of prinnyotaku prinnyotaku Oct 21, 2010 at 19:19 UTC - 0 likes

    Any plans to change the CP display back to an arc next to the mana/energy bar? I'm not a huge fan or staring at a number while DPSing.

    Thanks for the work on it so far, much more lightweight than IceHud!

    Last edited Oct 21, 2010 by prinnyotaku
  • Avatar of Uruloke Uruloke Oct 21, 2010 at 19:18 UTC - 0 likes

    To Curious:

    Ring-specific settings are in the respective rings' file.

  • Avatar of mkcorp mkcorp Oct 21, 2010 at 15:27 UTC - 0 likes

    Works like a charm, loads of options that were available in ArcHUD2 are gone, but somehow I don't miss them at all. Works awesome just as it is. Back to testing!

  • Avatar of bizzaa bizzaa Oct 21, 2010 at 04:34 UTC - 0 likes

    I believe the fatigue cast bar used to be included in your cast bar. Just another difference i've noticed.

  • Avatar of Curious Curious Oct 20, 2010 at 22:57 UTC - 0 likes

    Hello Nyyr,

    thanks a bunch for picking up this project and investing all the time in it now. Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch.

    With r8 error messages upon death were gone too. Maybe you are planning this anyway, but just in case you dont: I always used only the arcs in archud - no numbers or text whatsoever. Would it be possible to hide the health/mana text in the lower center of the hud? I couldnt find a corresponding option in the core.lua.

    Again thanks a lot and cheers, Jan

  • Avatar of nyyr nyyr Oct 20, 2010 at 07:29 UTC - 0 likes

    Regarding Evangalism: I was thinking about this, but, yes, since it is a buff, you should use PowerAuras instead. If I add something like this then it will be configurable for any buff - but only for one which is the next issue ;) Anyways, this won't come for the first release where I'm currently heading to.

    Regarding the gap: This is intentional, but I probably will change the default. The position of the arcs will be configurable soon.

Facts

Date created
Oct 16, 2010
Categories
Last update
Oct 15, 2014
Development stage
Release
Language
  • deDE
  • enUS
  • ruRU
License
GNU General Public License version 2 (GPLv2)
Curse link
ArcHUD3
Downloads
339,099
Recent files
  • R: v3.0 for 6.0.2 Oct 15, 2014
  • A: r153 for 6.0.1 Sep 23, 2014
  • R: v2.4 for 5.4.0 Sep 11, 2013
  • A: r151 for 5.4.0 Sep 11, 2013
  • R: v2.3 for 5.3.0 May 30, 2013

Authors

Relationships

Embedded library
Ace3