ArcHUD3

ArcHUD3

ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v2.3:

  • added absorbs to Player Health ring
  • added Stagger ring
  • added separate scaling option for Target Frame
  • change: set new default position for Target Casting ring
  • change: disabled Focus Casting ring by default
  • bug fix: hide/show RuneFrame with PlayerFrame

Changes in v2.1/2.2:

  • added Shadow Orb ring
  • added option to change Death Knight rune order
  • bug fix: moving Death Knight rune ring now works properly
  • bug fix: graphical glitch with arc rendering minimized

Changes in v2.0 (MoP):

  • added Monk Chi ring
  • added Moonkin Eclipse ring
  • added Burning Embers and Demonic Fury to Warlock Soul Shards ring
  • added ring for Death Knight runes
  • added options to center/scale Blizzard's spell activation overlays on ArcHUD
  • added option to hide maximum health/power values
  • added option to swap health/power text display
  • added option to all arcs to allow attachment to inner (pet) anchor
  • added dynamic separators to certain rings (configurable)
  • added rendering of arbitrary arcs
  • added inverse fillings of rings
  • added "shine" to rings (currently DK runes only)
  • fixed an issue with changing pet anchors (ticket #51)
  • fixed an issue with unit frames created by ArcHUD and used by other addons (tickets #52/#38)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

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  • Avatar of nyyr nyyr Nov 16, 2010 at 22:34 UTC - 0 likes

    Thanks ;) I already tested it on the PTR and the beta, so there shouldn't be any surprises.

  • Avatar of FoereaperZ FoereaperZ Nov 16, 2010 at 20:41 UTC - 0 likes

    Still working good on 4.0.3, just thought I'd let you all know :)

  • Avatar of nyyr nyyr Nov 07, 2010 at 13:50 UTC - 0 likes

    Should be fixed in r38 (also Casting and TargetCasting).

  • Avatar of mkcorp mkcorp Nov 07, 2010 at 12:42 UTC - 0 likes

    same goes to fatigue, and all other related to that bar events I suppose. Using r37 btw

  • Avatar of mkcorp mkcorp Nov 07, 2010 at 12:40 UTC - 0 likes

    underwater "breath" bar aint working anymore, got me almost killed :-)

  • Avatar of Oloorin Oloorin Nov 06, 2010 at 18:39 UTC - 0 likes

    no bugs, but ArcHUD2 work well, except minimap icon, so i have to setup it with /archud config Thanks!

  • Avatar of nyyr nyyr Nov 06, 2010 at 17:18 UTC - 0 likes

    @Oloorin: hm, that's strange. Unfortunately, I have no mean to test it with 3.3.5. Try to enable debug output (/archud debug 4) while your mana regenerates and post me the output.

    In anyway, you should probably stick with ArcHUD2 which is confirmed functional under 3.3.5.

  • Avatar of Oloorin Oloorin Nov 06, 2010 at 15:48 UTC - 0 likes

    Hello! I use ArcHud3 on the 3.3.5 version of the game and i have a problem. The mana bar does not update while mana points are changing. Please help how can I solve this problem!

  • Avatar of nyyr nyyr Nov 02, 2010 at 22:55 UTC - 0 likes

    Could indeed be related to some client freezes. I added a small sanity check (will come with the next commit).

  • Avatar of mkcorp mkcorp Nov 02, 2010 at 22:47 UTC - 0 likes

    Got this one while fighting LK, appeared during some damn freezes tho, so could be a false one.

    Date: 2010-11-02 21:35:54 ID: -4 Error occured in: Global Count: 1 Message: ..\AddOns\ArcHUD3\Rings\TargetCasting.lua line 155: attempt to perform arithmetic on local 'endTime' (a nil value) Debug: (tail call): ? ArcHUD3\Rings\TargetCasting.lua:155: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[6]"]:4: [string "safecall Dispatcher[6]"]:4 [C]: ? [string "safecall Dispatcher[6]"]:13: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

Facts

Date created
Oct 16, 2010
Categories
Last update
Sep 11, 2013
Development stage
Release
Language
  • deDE
  • enUS
  • ruRU
License
GNU General Public License version 2 (GPLv2)
Curse link
ArcHUD3
Downloads
326,259
Recent files
  • R: v2.4 for 5.4.0 Sep 11, 2013
  • A: r151 for 5.4.0 Sep 11, 2013
  • R: v2.3 for 5.3.0 May 30, 2013
  • A: r149 for 5.3.0 May 30, 2013
  • B: v2.3 beta 2 for 5.3.0 May 26, 2013

Authors

Relationships

Embedded library
Ace3