Aiue's Quest Tracker

  • 4 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Achievement API Analysis Aiue Aiue Dec 10, 2013
Purpose of Page Using this page as a dumping ground for the information I dig up analysing the data I mined for the purpose of attempting to make sense of the achievement API. Note that this is not from a complete datamine. For one thing, any FoS I have not earned is assumed to be not included, and any achievement earned that is part of a chain may be lacking previous links. I aim to fix the latter of these two before doing much more analysing. The conclusions drawn herein are the result of...
Achievement Analysis Output Aiue Aiue Dec 08, 2013
In the event someone accidentally wanders into this page, I suppose an explanation might be in order. What you find below is an attempt at making sense of some of the information provided by the achievement API, more specifically in regards to achievement criteria. First off you'll come across a bunch of tables, afterwards a huge wall of text. So, what do things mean? Well, first off, the tables. It's pretty self-explainatory, type is the criteria type, quantity, required quantity and...
Main Aiue Aiue Oct 17, 2014
Currently a work in progress. Since I will be learning Lua, the WoW API and the WowAce framework while working on this project, my code might undergo structural changes during the early development stages. So, what is Aiue's Quest Tracker, then? Well, as the name implies, it is a quest tracker. This is a replacement of the default built-in quest tracker. But what will make this quest tracker different from all the other quest trackers out there? Well, personally none of the currently...
TODO Aiue Aiue Dec 01, 2013
Current todo-list, hoping I'll keep this somewhat up-to-date. AQT Todo List Core Config - LoD addon? Default frame options. Fix up frame management and configurability. Automatic showing/hiding. Per frame and/or global. General settings. Only keep font overrides for frames. Move color/style overrides to the module options. Module/addon communication, and storing data from the modules to faciliate smoother frame updating. Currently poking Fix up interactivity should such be there. Possible...
  • 4 pages found