95 - Set X/Y coords of a frame through options
What is the enhancement in mind? How should it look and feel?
Just another slider representing the X/Y of the frame in their options
I have setup my UIScale in a way that 1 'UI unit' represents exactly 1 pixel, so it is easier for me to place frames around in a pixelperfect manner.
Please provide any additional information below.
I hacked it in by myself, but I'l fairly sure that it is not the best way at all as I just added two sliders, "X" "Y" with the following get/set-functions
local function getUnitCoord(info)
local frame = "aUF"..getClass(info,info.arg
return aUF.db.profile.Positions[frame][info[#info]]
end
local function setUnitCoord(info, value)
local frame = "aUF"..getClass(info,info.arg
aUF.db.profile.Positions[frame][info[#info]] = value
aUF:CallMethodOnUnit("LoadPosition",class)
aUF:CallMethodOnUnit("SavePosition",class)
end
| User | When | Change |
|---|---|---|
| Starfox | Mon, 02 Nov 2009 21:04:45 | Changed name from Set X/Y in through options to Set X/Y coords of a frame through options Changed description: What is the enhancement in mind? How should it look and feel? Just another slider representing the X/Y of the frame in their options - I have my UI scale set up so that wow uses a 1:1 represention for my resolution and the UI + I have setup my UIScale in a way that 1 'UI unit' represents exactly 1 pixel, so it is easier for me to place frames around in a pixelperfect manner. Please provide any additional information below. I hacked it in by myself, but I'l fairly sure that it is not the best way at all as I just added two sliders, "X" "Y" with the following get/set-functions |
| Starfox | Mon, 02 Nov 2009 21:02:47 | Create |
- 1 comment
- 1 comment
Facts
- Last updated on
- 02 Nov 2009
- Reported on
- 02 Nov 2009
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #1
Starfox Mon, 02 Nov 2009 21:04:45Clarified title