ag_UnitFrames

Customizable unit frame addon.


  • How to configure the unit frames in 3.0

Press "esc" to open the options menu.

Press the "Interface" button.

In the interface options window, press the "AddOns" tab.

Select "AG Units" from the tree of available addons.

Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.

(Alternatively, you can write "/aguf" in the chat.)


  • Latest update

Hi guys,

I know there's still some things missing, like layouts for example.

I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.

That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.

Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.

I hope this answers some of your questions!


  • Issues

There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.

See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0

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  • Avatar of Naqoyqatsi Naqoyqatsi Fri, 07 Nov 2008 23:16:29

    BEST ADDON THANKS! But add plz elit,rare target frame

  • Avatar of Kelem Kelem Fri, 07 Nov 2008 11:49:39

    SmuvMoney, this is exactly why I'm looking to get a "full bar" type module created. Seems nobody is willing to do it yet.

  • Avatar of SmuvMoney SmuvMoney Fri, 07 Nov 2008 03:37:19

    Would it be possible to move some of the texts (name and class specifically) around the unit frame. Having them in the frame makes the layout crowded.

  • Avatar of garde2 garde2 Thu, 06 Nov 2008 22:59:49

    Corgann, I have both bagnon and agUF active at the same time and I do not have the problem you speak of. You might want to delete the preference files for Bagnon (and possibly all of your addons) in the WTF folder. They are .lua files with the addon names, I believe they are in a subfolder called savedvariables or something similar.

    andreasg, I love the new ag_unitframes, they're much easier to customize. Instead of working on new layouts, is there a way you could make a layout template? I was reading through the ABF .lua file and it seems a lot more complex than it used to be, where the old layout files was pretty much exclusively variable assignments, the new layout file seems to have method calls (or maybe I'm remembering my tinkering in the UnitFrame.lua).

  • Avatar of Corgann Corgann Thu, 06 Nov 2008 19:40:45

    I just updated agUF and for some reason certain things in my bag will not work. I am using bagnon so I am guessing there is an issue. Before I updated bagnon worked fine. You know the quest rewards(daily in the Isle of Q...) for atmal armaments(weapon buffs..one for attackpower and one for mana)..I cannot click on them in my bag.

  • Avatar of ffcloud2000 ffcloud2000 Wed, 29 Oct 2008 22:18:44

    Possible to change the location of the Totem Bar???

  • Avatar of q09q09 q09q09 Wed, 29 Oct 2008 15:13:19

    update 2008-10-29
    ver : ag_UnitFrames r665
    locale by 急云@CWDG

    1. ag_Options.lua mod add ModuleNames locale
    	for k,v in pairs(aUF.modules) do
    		if not (v.hideFromMenu or aUF.layouts[k]) then
    			if (GetLocale() == "zhCN")  then 
    				values[k] = fixModuleNames[k]
    			elseif (GetLocale() == "zhTW") then 
    				values[k] = fixModuleNames[k]
    			else 
    				values[k] = k
    			end
    		end
    	end
    
    1. fixModuleNames[k] -> ag_Options-zhCN.lua or ag_Options-zhTW.lua
    1. add RegisterOptionsTable locale
    function options:OpenOptions()
    	if not (opened) then
    		LibStub("AceConfig-3.0"):RegisterOptionsTable(L["GUnit"], aUF.Options.table)
    		LibStub("AceConfigDialog-3.0"):SetDefaultSize(L["GUnit"], 810, 550)
    		options:PopulateOptions()
    		opened = true
    	end
    	LibStub("AceConfigDialog-3.0"):Open(L["GUnit"]) 
    end
    
    1. other file mod list
      ag_Options-zhCN.lua update
      ag_Options-zhTW.lua new add
      ag_Options\options.xml ->add zhTW locale

    ag_UnitFrames-zhCN.lua new add
    ag_UnitFrames-zhTW.lua new add
    ag_UnitFrames.toc -> use locale zhCN & zhTW fix

    zip file download page:
    http://code.google.com/p/cwdg/issues/detail?id=9

  • Avatar of valdeck valdeck Sun, 26 Oct 2008 03:38:06

    anyone know why my party frames will stay where i put them but my player frame ,pet, target and tot frames always go back to the middle on reload or logout?

  • Avatar of Dandre Dandre Sun, 26 Oct 2008 00:30:59

    r663 and r664 no longer have your health bar turn red on aggro -- r662 still works in this regard.

  • Avatar of Kelem Kelem Thu, 23 Oct 2008 21:40:52

    Anyone care to take a stab at making an empty bar module much like pitbull_fullbar? everything I've hacked at seems to only partially work at best, and it's the last thing missing to get away from PB

Facts

Date created
01 Sep 2007
Category
Last update
18 Aug 2009
Development stage
Release
Language
  • enUS
License
BSD License
Curse link
ag_UnitFrames
Recent files
  • R: r709 for 3.2.0 on 18 Aug 2009
  • B: r708 for 3.2.0 on 05 Aug 2009
  • A: r707 for 3.1.0 on 01 May 2009
  • R: r705 for 3.1.0 on 24 Apr 2009
  • A: r705 for 3.1.0 on 24 Apr 2009

Authors