AdiCCMonitor

5 - Massive bugout unlocking icon bar

What steps will reproduce the problem?

1. In combat, go into AdiCCMonitor's options & click the Unlock button in the Icon tab.

2. Move the unlocked icon bar.

3. Then stop moving it.

What is the expected output? What do you see instead?

Expected: no problems. Instead: the bugs start flowing at high speed and don't stop, whether the unlocked bar is being moved or not. Filled up BugGrabber's log and kept on going until I could disable the mod and relog.

What version of the product are you using?

v0.9-1-g079c2dd in WoW 4.0.6.13596 live.

Do you have an error log of what happened?

Will provide the first four of the one thousand recorded in the log. They are all small variations on the same error:

["message"] = {
				"AdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:382: attempt to compare nil with number\nAdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:234: in function <Interface\\AddOns\\AdiCCMonitor\\Icons.lua:228>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n LM10_OnDatabaseUpdated = <function> defined @Interface\\AddOns\\AdiCCMonitor\\Icons.lua:247\n}\nelapsed = 0.013000000268221\nnow = 573039.257\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n (null) = true\n}\n(for control) = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nicon = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nd", -- [1]
				"elay = 35.202001235448\nUPDATE_PERIOD = 0.05\nactiveIcons = <table> {\n (null) = true\n}\n\n  ---", -- [2]
			},
			["type"] = "error",
			["time"] = "2011/02/08 21:38:07",
			["session"] = 1502,
			["counter"] = 1,
		}, -- [1]
		{
			["message"] = {
				"AdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:382: attempt to compare nil with number\nAdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:234: in function <Interface\\AddOns\\AdiCCMonitor\\Icons.lua:228>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n LM10_OnDatabaseUpdated = <function> defined @Interface\\AddOns\\AdiCCMonitor\\Icons.lua:247\n}\nelapsed = 0.013000000268221\nnow = 573039.271\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n (null) = true\n}\n(for control) = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nicon = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nd", -- [1]
				"elay = 35.215001235716\nUPDATE_PERIOD = 0.05\nactiveIcons = <table> {\n (null) = true\n}\n\n  ---", -- [2]
			},
			["type"] = "error",
			["time"] = "2011/02/08 21:38:07",
			["session"] = 1502,
			["counter"] = 1,
		}, -- [2]
		{
			["message"] = {
				"AdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:382: attempt to compare nil with number\nAdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:234: in function <Interface\\AddOns\\AdiCCMonitor\\Icons.lua:228>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n LM10_OnDatabaseUpdated = <function> defined @Interface\\AddOns\\AdiCCMonitor\\Icons.lua:247\n}\nelapsed = 0.014000000432134\nnow = 573039.284\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n (null) = true\n}\n(for control) = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nicon = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nd", -- [1]
				"elay = 35.229001236148\nUPDATE_PERIOD = 0.05\nactiveIcons = <table> {\n (null) = true\n}\n\n  ---", -- [2]
			},
			["type"] = "error",
			["time"] = "2011/02/08 21:38:07",
			["session"] = 1502,
			["counter"] = 1,
		}, -- [3]
		{
			["message"] = {
				"AdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:382: attempt to compare nil with number\nAdiCCMonitor-0.9-1-g079c2dd\\Icons.lua:234: in function <Interface\\AddOns\\AdiCCMonitor\\Icons.lua:228>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n LM10_OnDatabaseUpdated = <function> defined @Interface\\AddOns\\AdiCCMonitor\\Icons.lua:247\n}\nelapsed = 0.013000000268221\nnow = 573039.298\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n (null) = true\n}\n(for control) = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nicon = <unnamed> {\n 0 = <userdata>\n fadingEnd = 572942.751\n Caster = <unnamed> {\n }\n fadingDelay = 1\n Countdown = <unnamed> {\n }\n symbol = <table> {\n }\n guid = \"0xF1309C3100006656\"\n Symbol = <unnamed> {\n }\n Cooldown = <unnamed> {\n }\n Texture = <unnamed> {\n }\n}\nd", -- [1]
				"elay = 35.242001236416\nUPDATE_PERIOD = 0.05\nactiveIcons = <table> {\n (null) = true\n}\n\n  ---", -- [2]
			},
			["type"] = "error",
			["time"] = "2011/02/08 21:38:07",
			["session"] = 1502,
			["counter"] = 1,
		}, -- [4]

Please provide any additional information below.

This was the first time have gone into combat with the mod active, as well as the first time adjusting the options in combat.

User When Change
Zidomo Feb 09, 2011 at 04:45 UTC Create

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Facts

Reported
Feb 09, 2011
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees