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28 Oct 2009 |
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Zeksie |
Release |
Embedded library |
| Utopia (aka: ZOMGDebuffs) With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight? WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the... |
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12 Aug 2009 |
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Anadale |
Release |
Embedded library |
| UnderHood is the most configurable HUD addon that enables you to build optimal interface in game. FAQ contains growing list of answers to most common questions. Use Post a ticket form to submit bugs or request enhancements. |
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05 Aug 2009 |
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falconindy |
Beta |
Embedded library |
| As I am no longer playing WoW, this mod will not be updated. Feel free to send me a PM if you wish to help maintain it. Overview The ultimate in lazy Ulduar raiding! When you die, AutoPilot will determine which teleport location is the nearest to where you died. If and when you choose to release and zone back in (particularly in the case of a wipe), you can click on the Base Camp teleporter and you will be automatically teleported back to this location. You will be notified of this location... |
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UlduarWarp |
04 May 2009 |
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DigitalSorceress |
Alpha |
Embedded library |
| UlduarWarp was inspired by Reenachen on the wowace forums. Simply put, it aims to make taking the teleporters in Ulduar a bit more streamlined. More extensively put, When you're running progression raids in Ulduar, you're going to wipe quite a bit. Ulduar is kind of big, and Blizzard thoughtfully put in those nifty transporters that come online as you clear certain bosses. One of the things many people have commented on is how multiple wipes and recoveries require that you use the teleporter... |