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Sample tooltip

Tooltip - LuaTexts

Nov 10, 2014 Inactive
(former CowTip_LuaText) Allows to configure the content of unit-tooltips with custom Lua-Codes. It uses a modified version of PitBull4's LuaText-ScriptEnv. Some functions were removed. Some new were added. Some were modified to better suite for tooltips. If Cowtip is installed it automatically disables cowtips built-in dogtag-based text-module.

TinyTipBasic

Nov 16, 2014 Release
Not required if you already have TinyTip, as this is a basic TinyTip module. Reformats and improves a unit's tooltip. It's what Thrae wants in his tooltip.

TinyTipPositioning

Nov 16, 2014 Release
Not required if you already have TinyTip, as this is a basic TinyTip module. Allows you to reposition the tooltip, smart repositioning, or just stick it to your cursor. It's what Thrae wants in his tooltip.

TinyTipTargets

Nov 16, 2014 Release
Not required if you already have TinyTip, as this is a basic TinyTip module. Adds target information to your tooltip. It's what Thrae wants in his tooltip.

TinyTip

Nov 19, 2014 Release
Please delete your all your TinyTip folders before upgrading to the latest version What is TinyTip? Well, it started out as just a simple upgrade over AF_Tooltip_Mini and exploded from there. Now it shares no code with what it used to be, becoming something more, while still staying true to its name. The core of TinyTip is basically just an upgrade over AF_Tooltip_Mini, a small file around 24KB. The more modules you allow to load, the more this value increases. The goal of TinyTip is to allow...
options UI

Turninator

Nov 29, 2014 Release
Turninator is designed to speed up the turning in or acceptance of quests through the use of a keybind shared with the "Interact with Target" command and, optionally, any one other command such as an action bar button. The simplest way to put it is that one of the keys I normally mash in combat, I can now mash on out of combat to speed up npc interactions and questing. It can also make it easier to use quest items on their target npcs. As an example, I use ` key with Turninator on my...
Config

TalentMacros

Jan 11, 2015 Release
Warlords of Draenor finally introduces a new talent macro conditional! /cast [talent:4/1] Storm Bolt; [talent:4/2] Shockwave; [talent:4/3] Dragon Roar /cast [spec:1][talent:5/1] Nether Tempest; [spec:2][talent:5/1] Living Bomb; [talent:5/2] Unstable Magic; [spec:1][talent:5/3] Supernova; [spec:2][talent:5/3] Blast Wave; This should be enough for most people, however, as you can see with mages, it can get ugly when factoring in spec specific talents. Imagine if you also want to use a different...

Transcriptor

Jan 11, 2015 Release
Logging utility for boss encounters.
Example

Toaster

Jan 14, 2015 Release
Toaster is the control AddOn for AddOns which use LibToast-1.0. It allows the user to customize such Toasts in the following ways: Color (by Toast severity type). Opacity. Duration. Customizable spawn location. Whether or not to have a free-floating icon. Which (if any) Toasts will be displayed. Which (if any) Toasts will be allowed to play a sound. Translations needed! Click here if you want to help.
TributeLoot

TributeLoot

Jan 22, 2015 Release
TributeLoot is a mod that links boss drops in raid warning, players then whisper the mod if they are interested in winning an item. The mod silently records the information and then prints the results in chat after 45 seconds. Usage: /tl This command prints the current mod version and all possible slash options. /tl link /tl l This command links loot in raid warning, starts the countdown, and prints the results when finished. If items were added using the "addloot" command, then it links...
Main Window

TradeSkillInfo

Jan 25, 2015 Release
TradeSkillInfo What it does TradeSkillInfo is an add-on that gives you all the information that you need about tradeskills, including the ones that your character cannot craft. It can add the following information to the tooltip of an item: Which tradeskills the item is used in, and how many different recipes for that tradeskill it is used in. Which of your characters can use the item. Where the item comes from: bought from a vendor, dropped, disenchanted or crafted. It can add the following...