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Interface options

oRA3

Nov 09, 2014 Release
oRA3 is the 3rd iteration of oRA, it features the following: Durability, Latency, Gear (item level, missing gems, missing enchants) and Zone checks. Battle Resurrection monitor. Cooldown monitor for just about every spell with a cooldown. Invites based on guild rank, zone, keyword, and guild-only keyword. Blizzard Maintank based maintank lists with custom sorting. Promoting to raid assistant based on guild rank, a list of names or just everyone. Intelligent ready check window that will...
New Map & Quest Log Support

OneChoice

Nov 02, 2014 Release
OneChoice tries to help you reduce quest reward choices down to, ideally, one choice. Blizzard's quest UI marks items your character can't use in red so you know they're unusable. For classes that can use multiple types of armor this leads to a lot of choices, but your Mail wearing Warrior or Plate wearing Death Knight probably won't be interested in Cloth armor. So OneChoice marks all armor (except relics, rings, trinkets, necklaces and cloaks) that doesn't match your character's preferred...
navigation buttons

Otis

Oct 31, 2014 Release
Adds two buttons to the side of the Encounter Journal, an up arrow and a down arrow, making it much easier to navigate between bosses.
Omen and its config

Omen Threat Meter

Oct 17, 2014 Release
Omen Omen is a threat meter. Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player...

oUF_ScriptableBar

Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...

oUF_ScriptableText

Aug 06, 2011 Release
local fs = self.Health:CreateFontString() fs:SetFontObject(GameTooltipTextSmall) fs:SetPoint("BOTTOM", self.Health, "TOP", 0, 15) fs.value = "return Power(unit)" fs.speed = 100 fs.update = 100 fs.repeating = true fs.align = oUF.ALIGN_PINGPONG fs.cols = 20 -- You provide as many fontstrings as you want. Widgets will be created per each. self.ScriptableText = {fs}