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Sample party display

oUF_Adirelle

Dec 07, 2014 Release
oUF_Adirelle provides both raid and single unit frames built on top of oUF. This addon has been originally written for personal use and taste. It borrows ideas from existing raid and unit frame addons. It has been tested and includes specific settings for the following classes: hunter, druid, paladin, warlock, priest, shaman, death knight. It should work fine with other classes as well. I do not plan to add configuration options. Nevertheless, one can move, resize and even disable the frames...
New Map & Quest Log Support

OneChoice

Nov 30, 2014 Release
OneChoice tries to help you reduce quest reward choices down to, ideally, one choice. Blizzard's quest UI marks items your character can't use in red so you know they're unusable. For classes that can use multiple types of armor this leads to a lot of choices, but your Mail wearing Warrior or Plate wearing Death Knight probably won't be interested in Cloth armor. So OneChoice marks all armor (except relics, rings, trinkets, necklaces and cloaks) that doesn't match your character's preferred...
oUF_sb v0.1 top

oUF_sb

Oct 21, 2014 Release
Simple oUF Layout based on oUF_Ammo Player, Target, TT, TTT, Focus, FT and Party frames (no raid, party frames are disabled in raid), Also displays rogue Combo Points You need oUF to use this Layout (oUF is also embedded, no need to install as separate addon). TODO: - druid eclipsebar stuff - pally holy power

oUF_ScriptableBar

Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...

oUF_ScriptableText

Aug 06, 2011 Release
local fs = self.Health:CreateFontString() fs:SetFontObject(GameTooltipTextSmall) fs:SetPoint("BOTTOM", self.Health, "TOP", 0, 15) fs.value = "return Power(unit)" fs.speed = 100 fs.update = 100 fs.repeating = true fs.align = oUF.ALIGN_PINGPONG fs.cols = 20 -- You provide as many fontstrings as you want. Widgets will be created per each. self.ScriptableText = {fs}