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Quest Log

OneChoice

Sep 11, 2013 Inactive
OneChoice tries to help you reduce quest reward choices down to, ideally, one choice. Blizzard's quest UI marks items your character can't use in red so you know they're unusable. For classes that can use multiple types of armor this leads to a lot of choices, but your Mail wearing Warrior or Plate wearing Death Knight probably won't be interested in Cloth armor. So OneChoice marks all armor (except relics, rings, trinkets, necklaces and cloaks) that doesn't match your character's preferred...

OpenAll

Jul 06, 2013 Inactive
Picks up all items and gold from your inbox.
very basic mode

Ouro Loot HTML

Aug 30, 2012 Inactive
This is a Raw HTML plugin for Ouro Loot. Installing it will add an output tab for HTML markup. There are (mostly placeholder, though functional) editboxes controlling what HTML tags are used for marking up the encounter output, which otherwise is the same as the default forum markup. It's currently not suitable for full-on CSS or anything like that, but suggestions are welcome. This also serves as an example for plugin formats. It may expand to add a generic XML output tab as well, depending...
example output

Ouro Loot CSV

Aug 30, 2012 Inactive
This is a CSV (comma-separated values) plugin for Ouro Loot. Installing it will add output tabs for CSV text, and corresponding control panels, for loot and attendance. Very primitive editing controls allow the player to choose which fields should be generated. Right now there is no in-game editor for the code controlling what text is produced for a particular field, but if you're already importing CSV data into other software, then you can probably handle editing the simple code in...
A mostly empty inventory

OneBag4

Oct 15, 2014 Beta
This is in the early stages of development and is not complete. It may not be yet suitable for full-time usage. Since the last major development work was done on OneBag3 I've had a lot of ideas about what could be done to do it better, and being perfectly honest, I had gotten to the point where I had coded my way into a corner on OB3. Some of the ideas worked well. Some did not. So I'm going to take another stab at this, if for no other reason than to get the ideas out of my head! Some of the...

oUF_DArc

Jan 03, 2012 Alpha
My own take on an oUF layout