May 15, 2010 Planning
Overwatch Overwatch is an addon for tracking cooldowns. Overwatch allows the player to not rely on space-consuming actionbars or timer bars to keep track of their cooldown. Instead, icons are used much like in the addons sFilter and TellMeWhen. Overwatch improves on the concept of those addons and provides an intuitive, easy-to-use configuration UI that provides a lot of configurability. One can choose to hide all cooldowns that aren't active, set different visibility settings for individual...


Nov 30, 2010 Mature
OneButtonConfig is a simple ConfigMode controller, which allows you to enable the configuration mode of several ConfigMode-compliant addons with one click. It provides: a LDB launcher with optional minimap icon, a simple slash command /onebuttonconfig (and its short form /obc), fully ConfigMode-compliant (support multiple modes and LoadOnDemand addons), configuration through a simple dropdown menu. Since v1.1, Blizzard and addons support have been moved to their own, independant addons:...
very basic mode

Ouro Loot HTML

Aug 30, 2012 Inactive
This is a Raw HTML plugin for Ouro Loot. Installing it will add an output tab for HTML markup. There are (mostly placeholder, though functional) editboxes controlling what HTML tags are used for marking up the encounter output, which otherwise is the same as the default forum markup. It's currently not suitable for full-on CSS or anything like that, but suggestions are welcome. This also serves as an example for plugin formats. It may expand to add a generic XML output tab as well, depending...
example output

Ouro Loot CSV

Aug 30, 2012 Inactive
This is a CSV (comma-separated values) plugin for Ouro Loot. Installing it will add output tabs for CSV text, and corresponding control panels, for loot and attendance. Very primitive editing controls allow the player to choose which fields should be generated. Right now there is no in-game editor for the code controlling what text is produced for a particular field, but if you're already importing CSV data into other software, then you can probably handle editing the simple code in...
A mostly empty inventory


Nov 05, 2012 Beta
This is in the early stages of development and is not complete. It may not be yet suitable for full-time usage. Since the last major development work was done on OneBag3 I've had a lot of ideas about what could be done to do it better, and being perfectly honest, I had gotten to the point where I had coded my way into a corner on OB3. Some of the ideas worked well. Some did not. So I'm going to take another stab at this, if for no other reason than to get the ideas out of my head! Some of the...


Jan 03, 2012 Alpha
My own take on an oUF layout