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Out Of Date Minder

Sep 28, 2011 Inactive
What does it do? Out Of Date Minder notifies you whenever a new game patch has disabled the "Load of out date AddOns" option, and gives you the choice to re-enable it right then and there, without having to re-log/exit! Note: you will need to keep this add-on updated for it to work properly. This is trivial if you run the Curse Client on a regular basis. Why does it exist? Out Of Date Minder was created out of frustration with the auto-disabling of loading of out of date add-ons whenever the...

oUF_ScriptableBar

Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...

oUF_ScriptableText

Aug 06, 2011 Release
local fs = self.Health:CreateFontString() fs:SetFontObject(GameTooltipTextSmall) fs:SetPoint("BOTTOM", self.Health, "TOP", 0, 15) fs.value = "return Power(unit)" fs.speed = 100 fs.update = 100 fs.repeating = true fs.align = oUF.ALIGN_PINGPONG fs.cols = 20 -- You provide as many fontstrings as you want. Widgets will be created per each. self.ScriptableText = {fs}

OneRing3

Jul 07, 2011 Inactive
OneRing3 is a plugin for OneBag3 that styles your keyring frame. It follows in the vein of minimalism and stability as the rest of the OneBag suite. For the purpose of configuration OneRing3 will use the same settings as OneBag3. Features Doesn't display more rows than you need to see. Color coded slots by item rarity Inherits from OneBag3 any scale, background color, alpha, and other options. The Family OneCore The brains and the brawn of the outfit, Core does all the heavy lifting both...
overhead01

Overhead

Jun 28, 2011 Inactive
What's Overhead? Overhead at this stage is a very simple nameplate addon. Its purpose is provide additional behaviors inside ARENA ONLY. It does two things: Hides non-player nameplates in arena (totems, pets, mirror images, etc) and Note: The nameplates aren’t actually hidden, just the art is so you’ll still see them shuffle around if they’re clustered Displays castbars on all enemy nameplates regardless of target selection. Enjoy 4.0+ New Features Now it's castbar also works with parties'...

Oumod Roster

May 27, 2011 Planning
Oumod - Roster The purpose of this mod is to provide a more useful roster display. Filter out ranks, search, group by 'main' to start with. This is completely vaporware atm. I suppose some call that "pre-alpha".

oUF_Ammo

Mar 28, 2011 Inactive
agUF style oUF layout

OneButtonConfig

Nov 30, 2010 Mature
OneButtonConfig is a simple ConfigMode controller, which allows you to enable the configuration mode of several ConfigMode-compliant addons with one click. It provides: a LDB launcher with optional minimap icon, a simple slash command /onebuttonconfig (and its short form /obc), fully ConfigMode-compliant (support multiple modes and LoadOnDemand addons), configuration through a simple dropdown menu. Since v1.1, Blizzard and addons support have been moved to their own, independant addons:...

Organized Chaos

Nov 05, 2010 Planning
Organized Chaos is my first addon, aimed at adding a few enhancements to the Blizzard raid frames found in other raid frame addons. It's still in early alpha, and there's only one enhancement sort of working atm. Project is flagged experimental for now. More details as they come. Experiment with what can be changed with the Blizzard Compact Unit Frames. To-Do: Use the Ace3 framework, it's pretty cool stuff. Progressive coloring of unit health, IE Green for full, red for almost dead Custom...

oUF_Banzai

Nov 03, 2010 Inactive
Adds aggro coloring to oUF.

oUF_DebuffHighlight

Oct 18, 2010 Inactive
This is an addon that adds Debuff Highlighting to the oUF unitframes. Whenever a unit has a debuff it will highlight the frame in the debuff color. This can be done either on the unitframe background or a specially created frame for the task. To use this in your oUF layout you will need one of the following: self.DebuffHighlightBackdrop = true This will let oUF_DebuffHighlight know to use the backdrop for debuff highlighting. The original color and alpha of the backdrop and backdrop border...

oUF_CombatFeedback

Oct 16, 2010 Inactive
This is an addon that adds CombatFeedback to the oUF unitframes, based on the Blizzard combat feedback code. (Just wish I could reuse their functions easily) It will display +100 on the frame when someone gets healed for 100 and -100 when someone gets damaged. It will also display block, miss etc. To use this in your oUF layout you will need a CombatFeedbackText member on your oUF unit object (self): local cbft = self:CreateFontString(nil, "OVERLAY") cbft:SetPoint("CENTER", self, "CENTER")...
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Order of Battle

Oct 14, 2010 Inactive
Order of Battle is a raid assignments planner mostly targeted for boss encounters but possibly useful in other contexts as well. You create assignment templates and then drag and drop people on them to assign specific jobs for everyone. Finally you can send the assignments to raid chat or some other channel. See How to use for information about how to use the addon.

Overwatch

May 15, 2010 Planning
Overwatch Overwatch is an addon for tracking cooldowns. Overwatch allows the player to not rely on space-consuming actionbars or timer bars to keep track of their cooldown. Instead, icons are used much like in the addons sFilter and TellMeWhen. Overwatch improves on the concept of those addons and provides an intuitive, easy-to-use configuration UI that provides a lot of configurability. One can choose to hide all cooldowns that aren't active, set different visibility settings for individual...