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20 Nov 2009 |
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Release |
| Order of Battle is a raid assignments planner mostly targeted for boss encounters but possibly useful in other contexts as well. You create assignment templates and then drag and drop people on them to assign specific jobs for everyone. Finally you can send the assignments to raid chat or some other channel. See How to use for information about how to use the addon. |
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19 Nov 2009 |
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Release |
| This is an addon that adds Debuff Highlighting to the oUF unitframes. Whenever a unit has a debuff it will highlight the frame in the debuff color. This can be done either on the unitframe background or a specially created frame for the task. To use this in your oUF layout you will need one of the following: self.DebuffHighlightBackdrop = true This will let oUF_DebuffHighlight know to use the backdrop for debuff highlighting. The original color and alpha of the backdrop and backdrop border... |
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03 Nov 2009 |
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Release |
| The next oRA oRA3 will feature the following: Durability, Resistance, Zone, Version Checks. Available for everyone, and automatically filled, no need to run manual checks. Cooldown monitor for just about every spell with a longer cooldown. Invites based on guild rank, zone, keyword, and guildonly keyword Blizzard Maintank based maintank lists with custom sorting Promoting to raid assistant based on guild rank, a list of names or just everyone Intelligent readycheck window that will display a... |
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14 Oct 2009 |
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Release |
| OneBag3 is the latest in a long line of bag replacements for the default game bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBag3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions OneBag3 will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as... |
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02 Sep 2009 |
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Release |
| OneRing3 is a plugin for OneBag3 that styles your keyring frame. It follows in the vein of minimalism and stability as the rest of the OneBag suite. For the purpose of configuration OneRing3 will use the same settings as OneBag3. Features Doesn't display more rows than you need to see. Color coded slots by item rarity Inherits from OneBag3 any scale, background color, alpha, and other options. The Family OneCore The brains and the brawn of the outfit, Core does all the heavy lifting both... |
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27 Aug 2009 |
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Release |
| agUF style oUF layout |
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20 Aug 2009 |
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Release |
| A CT_RaidAssist alternative see: http://old.wowace.com/wiki/ORA2 |
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15 Aug 2009 |
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Release |
| OneBank3 is the latest in a long line of bank bag replacements for the default bank bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBank3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions OneBank will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as... |
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15 Aug 2009 |
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Release |
| OneCore is a common library used by OneBag and it's related addons. Purpose OneBag and it's related addons have always been about sharing as much code as possible. This library was in fact embedded in previous versions of OneBag. I've decided to break it out into it's own project to improve the structure of OneBag's code and speed future development. This library currently provides OneBag's: Frame Creation Code Layout management Base Configuration options Locale information Slot coloring... |
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15 Aug 2009 |
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Beta |
| Overhead at this stage is a very simple nameplate addon. Its purpose is provide additional behaviors inside ARENA ONLY. It does two things: Hides non-player nameplates in arena (totems, pets, mirror images, etc) and Note: The nameplates aren’t actually hidden, just the art is so you’ll still see them shuffle around if they’re clustered Displays castbars on all enemy nameplates regardless of target selection. Enjoy |
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10 Aug 2009 |
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Release |
| OneButtonConfig is a simple ConfigMode controller, which allows you to enable the configuration mode of several ConfigMode-compliant addons with one click. It provides: a LDB launcher with optional minimap icon, a simple slash command /onebuttonconfig (and its short form /obc), fully ConfigMode-compliant (support multiple modes and LoadOnDemand addons), configuration through a simple dropdown menu. Since v1.1, Blizzard and addons support have been moved to their own, independant addons:... |
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09 Aug 2009 |
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Release |
| Omen Omen is a threat meter. Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player... |
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20 May 2009 |
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Mature |
| Open all your mail |
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19 May 2009 |
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Inactive |
| A raid add-on that borrows heavily on WoW's "need/greed" window system to communicate loot interests in raid. Loot officers receive a window displaying raid choices. Not everyone must install, as sending a properly formatted whisper will count as communicating loot interest for the lazy mod-hating raider. This mod DOES NOT invasively judge or determine the winners, but it will communicate them. It was made this way on purpose to support the diverse range of custom loot distribution systems in... |
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30 Apr 2009 |
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Release |
| This is an addon that adds CombatFeedback to the oUF unitframes, based on the Blizzard combat feedback code. (Just wish I could reuse their functions easily) It will display +100 on the frame when someone gets healed for 100 and -100 when someone gets damaged. It will also display block, miss etc. To use this in your oUF layout you will need a CombatFeedbackText member on your oUF unit object (self): local cbft = self:CreateFontString(nil, "OVERLAY") cbft:SetPoint("CENTER", self, "CENTER")... |
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14 Apr 2009 |
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Release |
| Adds aggro coloring to oUF. |
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14 Apr 2009 |
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Beta |
| oUF layout looking like ag_Unitframes and Grid. |
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10 Mar 2009 |
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Beta |
| Out of order! Does not work with the newest oUF unit> /ma <unit> /pt <unit> /clearmt /clearma /clearpt Please note that if you do not supply a name, it will use your target as <unit>. These are only visible when you are in a raid, and /ma, /mt can only be set by raidleaders/assistants. Modules I've chosen to add the modules to the project to make it easier to install. These modules should all be compatible with most other oUF layouts, hence no Smurf in the name. Agro indicator By default,... |
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10 Mar 2009 |
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Beta |
| Overview This is simply an interface built on top of oUF. Instead of creating loads of spawn functions, editing, and checks, this file takes a table as input, and spawns the appropriate unit frames. For API, use oUF_HolySmurf as an example. Please note that when downloading oUF_HolySmurf, this project is included in the zip file. Reason for creating this project I'd been playing around with my own unit frames for some time, when I decided to try out oUF. I found the readability of the layouts... |
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05 Jan 2009 |
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Release |
| oUF Layout based on oUF_Ammo Only Player, Target, TT, TTT, Focus, FT and Party frames (no raid, party frames are disabled in raid). You need oUF to use this Layout. Works with: - oUF_Banzai - oUF_CombatFeedback - LibMobHealth Untested: LibDruidMana |