Aug 04, 2014 Release
Forum Discussion Thread Editing - how to maintain PeriodicTable. Usage - how to include and use PT sets in your mod. API - how to use PeriodicTable in your mod. Forum - discussion thread. Brush up on your chemistry knowledge. Periodic Table adds organizes many WoW items and spells into sets. Like most Ace addons it's focus is efficiency. PT is a LibStub library for managing these sets (ex: Misc.Spell.Mount, Consumable.Food.Edible.Cheese, Misc.Minipet, ClassSpell) for other addons. If you are...


Sep 14, 2014 Release
LibPlayerSpells-1.0 LibPlayerSpells-1.0 is a library providing data about the spells of the 11 character classes. It also includes data about racial and tradeskill spells. The word “spells” is used here in the general sense, it includes active skills as well as passive spells that are found in player spellbooks, but also buffs and debuffs that are not in spellbooks but are applied somehow by player characters. This library is born from the need to centralize similar data used in several...


Dec 05, 2013 Release
A library intended to supply color manipulation tools. Until I get the documenter working, I suppose I'll just type it in here manually. Also, for the purposes of this documentation, ℝ is to be considered redefined as "computer-real", which is actually closer to ℚ, but.. myeah. Assuming Prism = LibStub("LibPrism-1.0"): Prism:Gradient(type, rMin, rMax, gMin, gMax, bMin, bMax, x) Call with 2*rgb values representing the colors at x = 0 and x = 1 respectively, alongside the x coordinate you wish...


Apr 06, 2012 Planning
LibProcs uses the same database as the Proculas addon. It contains procs for all classes and items.


Jan 06, 2014 Release
LibPubSub-1.0 Simple embeddable publish-subscribe implementation. Including LibPubSub functionality The easiest method for utilising LibPubSub is a mixin, like so: MyAddon = LibStub('AceAddon-3.0'):NewAddon('MyAddon', 'LibPubSub-1.0') If you're not using AceAddon, you can still embed LibPubSub in an object/table via LibPubSub's Embed() function: LibStub('LibPubSub-1.0'):Embed(MyObject) If you don't want to embed LibPubSub's methods in your objects, you can get a separate LibPubSub object:...
QRCode Test Image


Nov 01, 2010 Alpha
LibQRCode-1.0 LibQRCode-1.0 is a QR Code generator library in lua. It takes strings, urls, etc. and puts a qrcode image. Howto local LibQRC = LibStub("LibQRCode-1.0"); -- show the screen center local barcode = LibQRC:New(content, width, height); -- set barcode position barcode.frame:SetPoint(point, relativeTo, relativePoint, x, y); For more: Get Download a zipball: SVN checkout svn checkout...


Mar 13, 2013 Release
LibQTip is designed replace GameTooltip - but with added functionality, such as multiple columns - from a minimalist design perspective. Features Ability to display and handle multiple tooltips at the same time, Unlimited number of columns and lines, Column default and per cell justification, Tooltip default and per cell font setting, Colspans, Possibility to add custom cells, Optional scrollbar, Optional scripts for lines, columns, or cells, Optional automatic hiding, Frames and tables...


Apr 02, 2010 Mature
This project is deprecated - the LibQTip-1.0 core library now handles all of its functionality in a much cleaner manner. LibQTipClick-1.1 is a simple interface to LibQTip-1.0 using the latter library's CellProvider methods - and the mechanisms of CallbackHandler-1.0 - to provide support for customizable, mouse-aware cells. The library requires, but does not include, the latest version of LibQTip-1.0. Features Utilizes the LibQTip-1.0 API. Customizable per-cell OnMouseDown(), OnMouseUp(),...


May 11, 2012 Alpha
LibQuestInfo is a library that provides informations about some quests. The Quest can be requested by Blizzards ingame id an you will get the information about it like Title, level, # objectoves, objectives type and many more. Some Questdata could not be delivered in real time, but it uses LibCallbackHandler to fire Events and inform you when all data is avalible. Note: This Library is not complete yet an it will need some other librarys to run. You Need the following Libs to use this lib: -...


Sep 11, 2013 Release
There are various ways to tell if a item is a quest item or not. This library will attempt to combine all different ways. The library will only be able to tell a addon if a item is a quest item if the user have the item equipped, in a bag, on keyring or in bank when visiting. Implemented so far: -Scan for quest items in bags, keyring and equipped. Scanning using GetContainerItemQuestInfo() and looking at item type and subtype using GetItemInfo. -Scan for quest items using the questlog using...


Aug 10, 2013 Mature
LibQuixote-2.0 is a library that tells you about quests. It handles getting information from the quest log, and letting you know when it has changed. No more annoying scanning and rescanning of the whole thing whenever QUEST_LOG_UPDATE fires! If you want to use it, there's some documentation on the callbacks API.


Aug 17, 2014 Alpha
Library for creating some commonly used objects. local Libra = LibStub("Libra") Libra:NewAddon(addonName , addonTable) Table with module and event handling functions. addonName String identifying the addon object. should be the same as your addon folder name. addonTable An existing table to use as the addon object. If not provided, will create a new table. local addon = Libra:NewAddon("MyAddon", {}) Libra:EmbedWidgets(target) Embeds all widget creation functionality on the target table,...


Sep 21, 2013 Alpha
Simple library that keeps the equipment of your group or raid cached. Not pretty, as it was just made quickly to enable a little addon that I wanted for myself, but perhaps it can be of use to others. Usage: local lre = LibStub("LibRaidEquip-1.0", true) lre:Enable() if lre:HasGear(GUID) then local slots = lre:GetGear(GUID) local feet = lre:GetGear(GUID)[INVSLOT_FEET] end ... where slots is a table with each key corresponding to an inventory slotId, where the value is an item link.


Aug 20, 2014 Release
A library to determine estimated range. API documentation


Nov 06, 2013 Alpha
Libre is a group unit frame addon that tries to mimic the Blizzard compact frames and add some extra functionality.


Feb 08, 2014 Alpha
LibRealmDetect-1.0 will attempt to detect the realm (or realm group for connected realms) a player is currently phased to when in a cross-realm group, through the use of automated /who queries done in the background. Addons using this library can register to be notified when a realm change is detected, and what the name of this new realm is (or realmS, if it's a connected realm group). Also... Due to the detection being based on /who queries, the information will not be available instantly at...


Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...


Mar 27, 2013 Release
LibReforgingInfo-1.0 provides information about the reforging applied to items, i.e. which stat was converted into which stat. LibReforgingInfo-1.0 API :GetReforgeID(itemString) Returns The reforging ID applied to the item. Arguments itemString Item string or item link :IsItemReforged(itemString) Returns true if the item is reforged, false otherwise. Arguments itemString Item string or item link :GetReforgedStatIDs(id) Returns Returns nil, nil if the item is not reforged. Otherwise, returns...


Oct 13, 2010 Alpha
Overview LibSchema-1.0 allows you to define schemas for a (complex) Lua types and then validate Lua values against those schemas. A typical use of LibSchema-1.0 is the validation of values received via AceSerializer-3.0 and AceComm-3.0 from other game clients. Of couse, LibSchema-1.0 can also be used for other validation tasks. API Documentation See API/LibSchema-1.0.lua. Usage Example -- A small add-on that uses LibSchema-1.0. MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn",...


Jul 23, 2011 Alpha
I've changed this repository to git:// LibScriptable is an library providing lower-level UI configurations. Widgets: The basics of creating widgets requires you to supply a "core" or some table that's common across a collection of other widgets. This core object populates the environment with all plugins and their functions and fields. Widgets exist to process a script's return values and store the results internally. Some widgets may execute a callback...