Feb 26, 2015 Release
Description LoggerHead is a an automated combat log enabler. It allows you to select via a simple GUI interface which Zones and Instances to automatically enable for logging. Works for PvP/Arenas(For real this time)! LoggerHead has a LDB module for those running a Data Display. Left Click toggles logging. Right Click opens configuration screen. Enjoy. Localization!!! I need help localizing LoggerHead to Latin American Spanish! If you want to help please check out:...


Feb 25, 2015 Mature
LibPubSub-1.0 Simple embeddable publish-subscribe implementation. Including LibPubSub functionality The easiest method for utilising LibPubSub is a mixin, like so: MyAddon = LibStub('AceAddon-3.0'):NewAddon('MyAddon', 'LibPubSub-1.0') If you're not using AceAddon, you can still embed LibPubSub in an object/table via LibPubSub's Embed() function: LibStub('LibPubSub-1.0'):Embed(MyObject) If you don't want to embed LibPubSub's methods in your objects, you can get a separate LibPubSub object:...


Feb 25, 2015 Release
A library to help to guess the level and Class of other characters when not available through the Unit* functions. It currently supports a resolve-mechanism for Spell-ID to Min-Level + Class.


Feb 25, 2015 Release
LibQTip is designed replace GameTooltip - but with added functionality, such as multiple columns - from a minimalist design perspective. Features Ability to display and handle multiple tooltips at the same time, Unlimited number of columns and lines, Column default and per cell justification, Tooltip default and per cell font setting, Colspans, Possibility to add custom cells, Optional scrollbar, Optional scripts for lines, columns, or cells, Optional automatic hiding, Frames and tables...
How scaling and positioning works with different approaches


Feb 24, 2015 Release
WindowLib is a small library that takes care of standard "windowy" behavior used in the main frames of many addons, and attempts to do so in a smarter way than the average addon author would find time to do. Save and restore positions: WindowLib will pick the attach point based on which quadrant of the screen the frame is in: top-left? bottom-right? center? Handle window dragging Mouse wheel zooming Only mouse-enabling the window while Alt is held Why bother? Because users change their UI...


Feb 21, 2015 Release
Summary A small library which keeps track of group members and keeps an up-to-date cache of their specialization, talents and glyphs. It's similar to the old LibGroupTalents/LibTalentQuery and the LibRaidInspect libraries, but unlike the former it's actually working on 5.0, and unlike the latter it works properly in Battlegrounds. Additionally it has the feature where it communicates spec/talent/glyph updates to other LibGroupInSpecT users. This is an important point as of the writing of this...


Feb 02, 2015 Release
LibBabble-Artifacts-3.0 A library to help with localization of Artifacts (Archaeology research projects) names. How to Use .pkgmeta and repository Libs/LibBabble-Artifacts-3.0: svn:// .toc Libs\LibBabble-Artifacts-3.0\lib.xml .lua local AF = LibStub("LibBabble-Artifacts-3.0"):GetLookupTable() print(AF["Skull Drinking Cup"]) -- prints "Trinkschädel" in deDE client For an example of an actual addon using LibBabble-Artifacts-3.0 and a...


Jan 30, 2015 Beta
LibFrameX-1.0 This library lets you create your frames dynamically and handles most of the function calls for you. (work in progress) Dependencies: LibStub Structure of the[MyAddon].tframes table t = { { name = "root", children = { { name = "child1", children = { { name = "grandson1", }, }, }, }, }, } - Each table within tframes can have the following elements, including sub-tables: Basic Properties KeywordDescription rootThis frame's elements wont be drawn; acts as an invisible...


Dec 24, 2014 Alpha
Caches requested item info, allowing much quicker access on subsequent requests than GetItemInfo. Caches return values from GetItemInfo and are localised wherever applicable. Callbacks when items get cached. Simply get a reference to the library and then use it as a table, accessing item info using either item ID or item string. If the item is cached, will return a table: items[13262] = { name = "Ashbringer", quality = 5, itemLevel = 76, reqLevel = 60, type = "Weapon", subType = "Two-Handed...


Dec 22, 2014 Release
Small library that provides mapfile data. it include width,height, upper left x,y and lower right x,y. This data includes multi-floor maps such as the new instances. API Documentation To get the mapfile names use GetMapInfo() on the current map. Filenames are constant across localizations. Sample usage: mapfiles = LibStub("LibMapData-1.0"); -- get the size of Coth defaulting to the first floor size local width,height = mapfiles:MapArea('CoTStratholme') -- get the size of the 8th floor of icc...


Dec 06, 2014 Beta
LibArena-1.0 is a Library that provides usefull data from an arena match!

LFG Call to Arms Broker

Nov 30, 2014 Release
A LibDataBroker plugin that displays the current LFG Call to Arms status.


Nov 13, 2014 Release
Push loot messages into floating combat text. (And other places too. But it's the floating combat text by default.)


Oct 24, 2014 Release
LibBackdrop provides a 100% compatible replacement for SetBackDrop It also mixes in the following methods to the frame Mxin methods SetBackdropGradient(orient,minR,minG,minB,maxR,maxG,maxB) setup a gradient on the bg texture. SetBackdropGradientAlpha(orient,minR,minG,minB,minA,maxR,maxG,maxB,maxA) setup a gradient with alpha on the bg texture SetBackdropBorderGradient(orient,minR,minG,minB,maxR,maxG,maxB) setup a gradient on the border texture...


Oct 19, 2014 Mature
Several useful bag related APIs that you wish were built into the WoW API: local LBU = LibStub("LibBagUtils-1.0") for bag,slot in LBU:Iterate("BANK", "Major Healing Potion") do LBU:PutItem("BAGS") end :Iterate("which"[, "lookingfor"]) which string: "BAGS", "BANK", "BAGSBANK" lookingfor OPTIONAL: itemLink, itemName, itemString or itemId(number). Will not match partial names. Returns an iterator that can be used in a for loop, e.g.: for bag,slot,link in LBU:Iterate("BAGS") do -- loop all slots...


Oct 19, 2014 Beta
Central registry for addons to register their frames as possible frame anchor. Other addons can then retrieve the list of anchor and then let their user anchor the addon to whatever frame they like. To register a frame with the registry: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry", "NameOfFrame", "Identidy", frame) To register with sub-categories: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry\001MySub-Category", "NameOfFrame", "Identidy", frame) To...


Oct 19, 2014 Release
Used to create a bit more customizable AceGUI widgets and configuration windows.


Oct 18, 2014 Release
There are various ways to tell if a item is a quest item or not. This library will attempt to combine all different ways. The library will only be able to tell a addon if a item is a quest item if the user have the item equipped, in a bag, on keyring or in bank when visiting. Implemented so far: -Scan for quest items in bags, keyring and equipped. Scanning using GetContainerItemQuestInfo() and looking at item type and subtype using GetItemInfo. -Scan for quest items using the questlog using...


Oct 17, 2014 Release
Addon Description Simple library that handles multiple levels of logging.
Input box


Oct 17, 2014 Release
Addon Support Statement Hello everyone. I'm no longer actively playing World of Warcraft (and haven't for many months). I'm looking for someone to take over maintenance of my addons. If you're interested, and have at least one released addon, send me a message at [email protected] Addon Description A library for dropdown menus.Supports the following standard Ace3 structures: Color Execute Groups Header Input Range Select Toggle Usage local menuframe =...