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Highlight Debuff Options

SimpleRaidFrameOverlays

Oct 28, 2010 Inactive
Enhances the built-in raid frames to have an overlay for debuffs, much like just about every raid frame replacement addon. This addon was created in the wake of the great enhancements made to the built-in raid frames in patch 4.0.1, and is intended to bring some much-needed and common functionality to the built-in raid frames and hopefully eliminate the need of a raid frame replacement addon. This addon creates overlays for the built-in raid frames that indicate what debuffs the unit has. For...

PitBull4_VenganceText

Oct 27, 2010 Inactive
Adds current and max vengance values to PitBull4 LuaTexts. Usage: local currentVengance = Vengance(unit) local maxVengance = VenganceMax(unit) local p = currentVengance / maxVengance * 100 return "%d - %.1f%%", currentVengance, p result: 700 - 10.1%
UnderHood view

UnderHood

Oct 20, 2010 Inactive
UnderHood is the most configurable HUD addon that enables you to build optimal interface in game. FAQ contains growing list of answers to most common questions. Use Post a ticket form to submit bugs or request enhancements.

oUF_DebuffHighlight

Oct 18, 2010 Inactive
This is an addon that adds Debuff Highlighting to the oUF unitframes. Whenever a unit has a debuff it will highlight the frame in the debuff color. This can be done either on the unitframe background or a specially created frame for the task. To use this in your oUF layout you will need one of the following: self.DebuffHighlightBackdrop = true This will let oUF_DebuffHighlight know to use the backdrop for debuff highlighting. The original color and alpha of the backdrop and backdrop border...
Agro outline

kNamePlates

Oct 18, 2010 Inactive
A tiny name plate addon: Relatively simple addon for my own use, recreates my Aloft nameplates but without all the extra gunk to make it take 2MB. It is unlikely that I'll be adding features or the ability to edit options in game. Features Lowfoot memory print (18kb) Compact Frames Name and Level text inside status bar Level = level if unit HP is 100%, otherwise shows remaining HP Custom Threat Highlighting (same as Aloft default override) Stacking points text Druids: Combo Points (cat),...

oUF_CombatFeedback

Oct 16, 2010 Inactive
This is an addon that adds CombatFeedback to the oUF unitframes, based on the Blizzard combat feedback code. (Just wish I could reuse their functions easily) It will display +100 on the frame when someone gets healed for 100 and -100 when someone gets damaged. It will also display block, miss etc. To use this in your oUF layout you will need a CombatFeedbackText member on your oUF unit object (self): local cbft = self:CreateFontString(nil, "OVERLAY") cbft:SetPoint("CENTER", self, "CENTER")...
viewport

Viewporter

Oct 13, 2010 Inactive
A very basic addon to set your viewport, no libraries needed. I used to use Electroflux Textronator to set my viewport but as ace2 is slowly phasing out of existence I thought I would make a tiny little set and forget addon to do the job, I might have not searched enough but did not find anything suiting my needs. To help you set up your viewport, you will get a one-time only in-game message when you log in to a character. The slash commands are: /vp /viewport /viewporter The viewport setting...

PitBull_Brutallus

Oct 14, 2008 Inactive
Alters the color of the health bar on a PitBull unit frame based on the damage Burn is doing during the Brutallus encounter. Includes the number of Meteor Slashes in the damage calculation and comes up with a color between a light orange and red based on damage. Makes it easier to know how much healing to apply to Burn victims.

PitBull_Kalecgos

Oct 14, 2008 Inactive
Delays highlighting of the Curse of Boundless Agony for 10 seconds during the Kalecgos encounter on the PitBull unit frames.
New test frames

GladiusEx

Feb 18, 2014 Beta
GladiusEx is an arena unit frames addon based on Gladius. What's new New features include: Party frames: support for showing frames for your own team Cooldown tracker: a highly configurable module for tracking all types of cooldowns Skill history: shows the icons of the last few skills used by the unit Alerts: makes the frames blink in a noticeable way during some configured events (including low health, auras and specific spells being cast) Pets: new module for displaying pet bars And the...
Pitbull 4 Config Menu

PitBull Unit Frames 4.0

Nov 04, 2013 Beta
PitBull4 is a continuation of PitBull. Differences from PitBull 3: It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable). Documentation is written before functions Much easier for third-party extensions. Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10. Layouts are defined deterministically and unit groups use the layout...

PitBull4_Arrow

Oct 02, 2013 Beta
PitBull4_Arrow A PitBull4 module which shows an arrow that points to raid members. FAQ: Q: Why does the arrow some times not work? A: Players can be in different zones or different "levels" within a zone. When that happens, GetPlayerMapPosition() returns nothing. Q: Why does the arrow not track mobs or enemy players? A: The Blizzard people figured that'd be too OP. You just can't do that. Q: How come the minimap can show me all that stuff? A: The minimap is special, and has does a lot of...
In action

GridSmartNames

Nov 05, 2010 Beta
GridSmartNames is a Grid plugin that allows customization of player names, and coloring of names to match the border indicator. I created it as a project for learning Ace3 and LUA, so if I've done something particularly boneheaded in the code, that's why. To customize someone's name in your Grid display, enable Smart Names and simply add an alias.

TidePlates_Grid

Feb 23, 2013 Alpha
This is a Grid look a like skin for TidyPlates. It is meant as a minmalistic but well visible health overview of enemies.

oUF_DArc

Jan 03, 2012 Alpha
My own take on an oUF layout

EZMode Unit Frames

Dec 05, 2010 Alpha
Really simple unit frames with minimal configurable options. Meant to be light weight and functional. Tries to follow the *nix way of doing things.
Different textures, horizontal groups

HexaGrid

Jul 25, 2010 Alpha
NOTE: this project is still in development. Most of the features are still NYI. At this stage I am looking for feedback and maybe help from artists interested in creating additional textures. Makes Grid unit frames hexagonal and adds the necessary indicators to cover the additional corners and sides. Features Adds 12 standard, text and icon indicators, one for each corner and side. Hexagonal shaped standard and icon indicators. Compatibility All the built-in statuses (border, healing bar,...

PxHUD

Jun 03, 2010 Alpha
A modularized, Ace3 re-write of IceHUD. This is intended to be an updated, easier-to-maintain-and-configure, more flexible version of IceHUD without all the bloat.