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NameUpdatedCategoryAuthorStage
Main

BigWigs_CommonAuras

Aug 23, 2015 Release
This addon is a Big Wigs plugin and requires Big Wigs to run. Displays messages and bars for common raid cooldowns.
Boss Menus

LittleWigs

Aug 23, 2015 Release
Description To put it simply, these are BigWigs modules that add some warnings to the bosses found in 5-man instances. Usage Drop this folder into the Addons folder like any other addon. It automatically integrates with BigWigs. Should you desire not to see some of the modules in the menu because you feel you don't want them, just delete the corresponding bosses .lua file or the entire zone folder. Additional Requirements The latest version of BigWigs Bossmods. Contributing LittleWigs is an...
Example

HandyNotes_HallowsEnd

Aug 23, 2015 Release
HandyNotes - Hallow's End What it does This addon displays locations of unvisited candy buckets on the worldmap and minimap. If you also have TomTom or Cartographer installed, you can right-click on a marker to create a Waypoint arrow. Requires HandyNotes to work. Configuration There are a few options you can modify, including: Icon size. Icon transparency. Show all icons, even if you have already visited that bucket. Translations This addon should work for everyone regardless of language,...
Historic line display

Skada Graphs

Aug 30, 2015 Release
Adds graph display systems to Skada. Uses Cryect's excellent LibGraph-2.0. To use these, create a new window in Skada. While doing so, choose one of the new display systems instead of the built-in bar display. Both use the normal Skada way of navigating, but also have buttons for it. Scrolling is also done the Skada way (mousewheel). Currently there are two new display systems: Historic line display is roughly equivalent to the realtime graphs in Recount. No permanent additional data is...
random example

Arbitrary Commands

Aug 30, 2015 Release
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'. I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro...