Dec 04, 2014 Release
This library will fix the shortfalls with debugprofilestart() and debugprofilestop() with the goal of providing a conflict-free way for addons to get accurate timing information. A common use-case for this would be for timing coroutines in order to limit the amount of processing that's done, or to do something in the "background" without using up too much CPU time. Manually Installing Download the latest version. Rename the extracted folder to "!AccurateTime" (add the '!' to the front). Place...


Jun 23, 2010 Mature
AddOn development framework Note: Ace2 is deprecated and will not be developed any further! It is officialy at End-Of-Life. For new projects, use Ace3 instead. For old projects, we suggest porting them to Ace3, or looking for alternatives.
AceGUI-3.0 Frame Widget


Nov 10, 2014 Release
AddOn development framework A basic introduction to usage can be found here: Documentation can be found here: For historic purposes, the "old" documentation is still around on the old wiki, some articles may not be converted yet, and only exist on the old wiki:


Dec 07, 2010 Mature
This library provides 5 AceGUI widgets that look like ActionButton and provide the same drag-and-drop features. These widgets are intended to be used with AceConfig-3.0 input options. The widgets are 5 variants accepting diffrent kind of actions: ActionSlotItem : action slot accepting only items, ActionSlotSpell : action slot accepting only spells, ActionSlotMacro : action slot accepting only macros, ActionSlotItem : action slot accepting only equipment sets. ActionSlot : generic action slot...


Jun 14, 2014 Inactive
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...


Nov 06, 2014 Mature
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...


Sep 23, 2012 Alpha
An edit box widget for AceGUI-3.0 that adds a prediction list of results while the user is typing, based on AceGUI-3.0-Spell-Edit-Box and AceGUI-3.0-Completing-EditBox, but with all the spells code management removed, so this is a generic widget, does not display anything by itself, the displayed results must be provided by external code. Introduction API


Oct 14, 2014 Mature
This addon provides 5 AceGUI-3.0 widgets that will make selection LibSharedMedia-3.0 types easier. The widget names are: "LSM30_Font" "LSM30_Sound" "LSM30_Statusbar" "LSM30_Background" "LSM30_Border" to use these widgets simply create the widget and register for the appropriate callback "OnValueChanged" the other way to use the widgets is to replace the select option in a ACE-3.0 option table by adding dialogControl = "widget name", to it you will also need to supply a list of keys to the...
Example of the widget


Aug 07, 2009 Mature
An edit box widget for AceGUI-3.0 that adds a prediction list for spells while the user is typing. Similar to the one you see whiles searching on Wowhead or Google. This does not require a spell database, it will pull spell data out from GetSpellInfo the first time the widget is shown at the rate of 500 spells per 0.10 seconds until it fails to pull out 5,000 spells in a row, takes around 10 - 13 seocnds for it to pull out all data. Uses the same API and callbacks as AceGUIWidget-EditBox, you...
ACP - Collapse

Addon Control Panel

Oct 18, 2014 Release
Stop logging out of the game just to change your addons! ACP adds the "Addons" button to the game's main menu (The one you get when you hit ESC). It allows you to manage your addons in game, with an interface which looks similar to the blizzard addon manager. ACP will help you deal with the "Clutter" that multi-part addons and libraries introduce by displaying your addons in logical arrangements. ACP has many features to make your addon list easy to manage, help you with missing libraries,...


May 03, 2011 Inactive
This is a tiny BigWigs plugin that assigns icons to people who get the Penetrating Cold debuff on Anub'arak. It's great if you want to assign healers per icon, for example. For 10man heroic, it will use the Star and the Orange icons. For 25man heroic, it will use Star, Orange, Diamond, Triangle and Moon.


Oct 16, 2014 Mature
CallbackHandler is a back-end utility library that makes it easy for a library to fire its events to interested parties. It removes the need for addons to be aware of e.g. AceEvent. The one remaining use for AceEvent Messages is messages that do not have a fixed source - ones that multiple libraries or addons can fire. Including CallbackHandler-1.0 into your project Library if using the WoWAce repositories setup an external pointing to...


Oct 15, 2014 Release
ChatThrottleLib is a small, embeddable library that helps AddOn authors keep outbound chat and addon communication from exceeding the output rate limit in WoW that otherwise causes players to disconnect from the server. It also has a number of features that will help you make your addon communication run smoother! See for tech specs, API, SVN location, change log and more!


Oct 12, 2013 Mature
A library to provide a clean dropdown menu interface. Handy features: Infinite levels. Infinite buttons per level. Efficient design and API. Documented API. Sliders as a level in its own right. Scrollable menus. Users: TO INSTALL: Put the DewdroptLib folder into \World of Warcraft\Interface\AddOns\ Developers: Place the DewdroptLib.lua file into your AddOn's folder, then add DewdroptLib.lua to the .toc file. Then, to access the library, in your code, write `local dew =...
Example of the bar look


Dec 07, 2014 Release
Library that contains (hopefully) the most up to date diminishing return categorization, this is purely the diminishing return data itself with API’s to determine if a spellID has a diminishing return, if it diminishes in PvE and the category it diminishes in. and are two examples of implementation for both DRData-1.0 and diminishing return tracking in general.


Oct 09, 2008 Mature
Tooltip scanning library.
GMI 0.1


Mar 13, 2013 Inactive
Interface for addons to include extra information on the GuildMemberInfo frame. How to use This is only for other addon authors that want to put extra information next to the guild frame when people are selected. Load GuildMemberInfo In your toc make GuildMemberInfo a dependency ## Dependencies: GuildMemberInfo Register with GuildMemberInfo bool = GMI:Register('AddonName', { lines = { uniqueLabel = { -- Required callback = function(GetGuildRosterInfo(i)) return newText; end, -- Optional label...


Oct 09, 2008 Inactive
A library to provide and share safe item links


Jul 26, 2012 Mature
A library to provide tools for formatting money and time.


Oct 29, 2011 Planning
Handles absorption tracking using the Blizzard UnitAura numbers added in 4.2. This is a relatively simple library but it's primarily for the fact that it's handling the auto detection of absorption spells and will attempt to save them if an addon registers a SV for it. Will hardcode some spells into it as they are given, but this allows general absorb tracking rather than only a small list of 5-6 spells.