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LibTimer-1.0

Jan 18, 2013 Alpha
A playground for AceTimer.

LibMapTileData-1.1

Oct 17, 2012 Alpha
LibMapTileData allows to translate triples of (MapId, continentX, continentY) to (fractional) minimap texture indices. Also allows fetching the path ot a minimap texture for a given continent MapId and (integer) tile indices. Unfortunately this (currently) requires some hand-coded data, which is still missing for most of the continents.
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AceGUI-3.0-Search-EditBox

Sep 23, 2012 Alpha
An edit box widget for AceGUI-3.0 that adds a prediction list of results while the user is typing, based on AceGUI-3.0-Spell-Edit-Box and AceGUI-3.0-Completing-EditBox, but with all the spells code management removed, so this is a generic widget, does not display anything by itself, the displayed results must be provided by external code. Introduction API

LibQuestInfo

May 11, 2012 Alpha
LibQuestInfo is a library that provides informations about some quests. The Quest can be requested by Blizzards ingame id an you will get the information about it like Title, level, # objectoves, objectives type and many more. Some Questdata could not be delivered in real time, but it uses LibCallbackHandler to fire Events and inform you when all data is avalible. Note: This Library is not complete yet an it will need some other librarys to run. You Need the following Libs to use this lib: -...

LibBNAddonMsg-1.0

Sep 08, 2011 Alpha
A library designed to generalize sending of pseudo-addon-messages over the battle.net real id system. See the API page for details.

LibScriptable-1.0

Jul 23, 2011 Alpha
I've changed this repository to git://github.com/Starlon/LibScriptable-1.0.git LibScriptable is an library providing lower-level UI configurations. Widgets: The basics of creating widgets requires you to supply a "core" or some table that's common across a collection of other widgets. This core object populates the environment with all plugins and their functions and fields. Widgets exist to process a script's return values and store the results internally. Some widgets may execute a callback...

LibSQL-1.0

Nov 28, 2010 Alpha
LibSQL is a library that incorporates a simple relational database (rdbms) into whatever awesome addon you're working on. For a quick guide, see the LibSQL Primer. For in-depth documenation, see Api/LibSQL-1.0 The SQL object is available in three variants: Conventional SQL access The standard way to communicate with an SQL server local db = LibSQL:New() -- make a table db:Execute("CREATE myTable (name STRING UNIQUE, level INTEGER, id INTEGER AUTO_INCREMENT)") -- insert some stuff...
QRCode Test Image

LibQRCode-1.0

Nov 01, 2010 Alpha
LibQRCode-1.0 LibQRCode-1.0 is a QR Code generator library in lua. It takes strings, urls, etc. and puts a qrcode image. Howto local LibQRC = LibStub("LibQRCode-1.0"); -- show the screen center local barcode = LibQRC:New(content, width, height); -- set barcode position barcode.frame:SetPoint(point, relativeTo, relativePoint, x, y); For more: http://www.wowace.com/addons/libqrcode/pages/ Get Download a zipball: http://www.wowace.com/addons/libqrcode/files/ SVN checkout svn checkout...

LibHTML-1.0

Oct 31, 2010 Alpha
LibHTML-1.0 is intended to be a replacement for the rather crude SimpleHTML object in the WoW UI framework. Support is planned for the following elements: b, i, p, a, h1, h2, h3, h4, font, img, table, br, hr

LibWiki-1.0

Oct 19, 2010 Alpha
LibWiki is a library for creating crude encyclopedias within a frame (or scrollframe). Most of the ideas are still in my head, but essentially, it will allow users to display formatted encyclopedic entries that can point to each other and filter contents. It will most likely follow the Wiki Creole style with some added WoW specifics (like raid icons and such). An example could look like this: local wiki = LibWiki:New() wiki:AddPage("Main", [[ [{TableOfContents title='Overview'}] =Introduction...

LibSchema-1.0

Oct 13, 2010 Alpha
Overview LibSchema-1.0 allows you to define schemas for a (complex) Lua types and then validate Lua values against those schemas. A typical use of LibSchema-1.0 is the validation of values received via AceSerializer-3.0 and AceComm-3.0 from other game clients. Of couse, LibSchema-1.0 can also be used for other validation tasks. API Documentation See API/LibSchema-1.0.lua. Usage Example -- A small add-on that uses LibSchema-1.0. MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn",...