Apr 02, 2010 Mature
This project is deprecated - the LibQTip-1.0 core library now handles all of its functionality in a much cleaner manner. LibQTipClick-1.1 is a simple interface to LibQTip-1.0 using the latter library's CellProvider methods - and the mechanisms of CallbackHandler-1.0 - to provide support for customizable, mouse-aware cells. The library requires, but does not include, the latest version of LibQTip-1.0. Features Utilizes the LibQTip-1.0 API. Customizable per-cell OnMouseDown(), OnMouseUp(),...
Example of the widget


Aug 07, 2009 Mature
An edit box widget for AceGUI-3.0 that adds a prediction list for spells while the user is typing. Similar to the one you see whiles searching on Wowhead or Google. This does not require a spell database, it will pull spell data out from GetSpellInfo the first time the widget is shown at the rate of 500 spells per 0.10 seconds until it fails to pull out 5,000 spells in a row, takes around 10 - 13 seocnds for it to pull out all data. Uses the same API and callbacks as AceGUIWidget-EditBox, you...


Jul 28, 2009 Mature
LibOOP The LibOOP library provides basic object-oriented programming features in Lua (classes, objects, and simple inheritance). It is meant to offer a framework-independent, lighter-weight (but less featureful) alternative to AceOO-2. Documentation Getting Started API Discussion WoWAce Forum Thread


Jul 24, 2009 Mature
Just my personal config widget libraries. You’re more than welcome to use these libraries in your own addons. If you change any of the code, please find a new name for your library to avoid conflicts with mine. Patches are more than welcome, you can submit them by forking my GitHub repo


Jul 22, 2009 Mature
You can find LDB’s primary repo and it’s documentation on GitHub If you have a patch, please fork on GitHub and commit there. Note to addon authors If you have a .pkgmeta Do not use an embed entry for LDB if you allow no-lib packages, your no-lib versions will not include LDB in them. Instead you should hard-embed LDB in your addon and add a “tools used” entry for “libdatabroker-1-1”. Any files packaged after that will include the relationship. If you don’t want to repack, you can edit the...


Jun 03, 2009 Mature


May 20, 2009 Mature
A library to provide events and information about interactable nodes, loot and profession mats


May 20, 2009 Mature
Friend list


Oct 09, 2008 Mature


Oct 09, 2008 Mature
Tooltip scanning library.
Example of the bar look


Mar 09, 2015 Inactive
Library that contains (hopefully) the most up to date diminishing return categorization, this is purely the diminishing return data itself with API’s to determine if a spellID has a diminishing return, if it diminishes in PvE and the category it diminishes in. and are two examples of implementation for both DRData-1.0 and diminishing return tracking in general.


Apr 17, 2012 Inactive
Shared handling of media data (fonts, sounds, textures, ...) between addons.


Mar 15, 2011 Inactive
LibCombatLogEvent-1.0 dispatchs combat log events using CallbackHandler-1.0, passing along a table with the event arguments. It integrates nicely with AceAddon-3.0 addons and use an efficient argument parsing. AceAddon-3.0 integration Quite simple, here is a basic sample: local myAddon = LibStub('AceAddon-3.0'):NewAddon("foo", "LibCombatLogEvent-1.0") function myAddon:OnEnable() self:RegisterCombatLogEvent("UNIT_DIED") end function myAddon:UNIT_DIED(event, eventArgs) print("Oh noes !",...


Oct 09, 2008 Inactive
A library to provide and share safe item links


Jun 28, 2015 Beta
The goal of this library is to provide a universal way to inspect players that doesn't compete with other addons. This library with achieve this by doing asynchronous requests. In order to use the addon you will need to first load it as a library, then lib:AddHook('addonName', 'what', function(guid) YourFunction(guid, data); end); It will then only request the type of information for addons that have registered. For example what = items it will only run NotifyInspect() and get data.items , or...


Jan 30, 2015 Beta
LibFrameX-1.0 This library lets you create your frames dynamically and handles most of the function calls for you. (work in progress) Dependencies: LibStub Structure of the[MyAddon].tframes table t = { { name = "root", children = { { name = "child1", children = { { name = "grandson1", }, }, }, }, }, } - Each table within tframes can have the following elements, including sub-tables: Basic Properties KeywordDescription rootThis frame's elements wont be drawn; acts as an invisible...


Dec 06, 2014 Beta
LibArena-1.0 is a Library that provides usefull data from an arena match!


Oct 19, 2014 Beta
Central registry for addons to register their frames as possible frame anchor. Other addons can then retrieve the list of anchor and then let their user anchor the addon to whatever frame they like. To register a frame with the registry: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry", "NameOfFrame", "Identidy", frame) To register with sub-categories: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry\001MySub-Category", "NameOfFrame", "Identidy", frame) To...
Example results


Apr 27, 2011 Beta
LibStatsPane-1.0 is a library to assist in adding custom data in the new character stats pane in 4.0. Usage example, with results show in image: local StatsPane = LibStub("LibStatsPane-1.0") local function test(statFrame, unit) PaperDollFrame_SetLabelAndText(statFrame, "Hello", 3.33) statFrame.tooltip = HIGHLIGHT_FONT_COLOR_CODE.."Test is the tooltip title"..FONT_COLOR_CODE_CLOSE statFrame.tooltip2 = "Tooltip lines" statFrame:Show() end local function test2(statFrame, label, value, ispercent,...


Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...