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AceGUI-3.0 Frame Widget

Ace3

Nov 10, 2014 Release
AddOn development framework A basic introduction to usage can be found here: http://www.wowace.com/addons/ace3/pages/getting-started/ Documentation can be found here: http://www.wowace.com/addons/ace3/pages/ For historic purposes, the "old" documentation is still around on the old wiki, some articles may not be converted yet, and only exist on the old wiki: http://old.wowace.com/wiki/Ace3

LibStub

Oct 16, 2014 Mature
LibStub is a minimalistic versioning library that allows other libraries to easily register themselves and upgrade. It is meant to be a cross-community library sharing system. LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke LibStub-1.0 API :GetLibrary(major [, silent]) Returns The table instance of a registered library or nil if not found and the minor version of the library as the second return value. Arguments major The...

Ace2

Jun 23, 2010 Mature
AddOn development framework Note: Ace2 is deprecated and will not be developed any further! It is officialy at End-Of-Life. For new projects, use Ace3 instead. For old projects, we suggest porting them to Ace3, or looking for alternatives.
Render test: WoW Logo

LibSVG-1.0

Nov 05, 2013 Inactive
LibSVG is a library for rendering and, to some extent, manipulation of Scalable Vector Graphics in WoW. If you're just interested in trying out LibSVG without having to implement it in an addon first, try RenderMon! Element support: Objects: rect circle ellipse polygon polyline line (via polyline) path (A/a, C/c, L/l, M/m, S/s, Q/q, Z/z) Transformations Matrix(a,b,c,d,e,f) Translate(x[, y]) Scale(x[, y]) Rotate(angle[, cx, cy]) SkewX(angle) SkewY(angle) Styles: stroke (name of color or #rgb,...

LibXML-1.0

Nov 05, 2013 Mature
LibXML-1.0 is a library for importing strict XML data into your programs. It's fully compatible with WoW client versions 2.0 through 5.4 See the API for documentation.

LibMath

Nov 05, 2013 Inactive
LibMath is a collection of math functions that extends the Lua math library significantly. Functions math.avg (...) Returns the average (mean value) of the numbers passed. Usage: local avg = math.avg(1,2,3,4,5) assert(avg == 3) -- (1+2+3+4+5)/5 = 3 math.ceil (number[, significance]) Rounds a number up to the nearest integer value or the nearest multiple of significance. Usage: local rounded = math.ceil(4.51) assert(rounded == 5) local minutes = math.ceil(110, 60) assert(minutes == 2)...

LibSQL-1.0

Nov 28, 2010 Alpha
LibSQL is a library that incorporates a simple relational database (rdbms) into whatever awesome addon you're working on. For a quick guide, see the LibSQL Primer. For in-depth documenation, see Api/LibSQL-1.0 The SQL object is available in three variants: Conventional SQL access The standard way to communicate with an SQL server local db = LibSQL:New() -- make a table db:Execute("CREATE myTable (name STRING UNIQUE, level INTEGER, id INTEGER AUTO_INCREMENT)") -- insert some stuff...

LibHTML-1.0

Oct 31, 2010 Alpha
LibHTML-1.0 is intended to be a replacement for the rather crude SimpleHTML object in the WoW UI framework. Support is planned for the following elements: b, i, p, a, h1, h2, h3, h4, font, img, table, br, hr

LibWiki-1.0

Oct 19, 2010 Alpha
LibWiki is a library for creating crude encyclopedias within a frame (or scrollframe). Most of the ideas are still in my head, but essentially, it will allow users to display formatted encyclopedic entries that can point to each other and filter contents. It will most likely follow the Wiki Creole style with some added WoW specifics (like raid icons and such). An example could look like this: local wiki = LibWiki:New() wiki:AddPage("Main", [[ [{TableOfContents title='Overview'}] =Introduction...

LibRecursiveAnim-1.0

Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...

LibTasks-1.0

May 03, 2013 Alpha
A library for tasks Tasks can be various things, for example "kill Nalak this week" or "use your tradeskill cooldown today". The library does only store (not between sessions) tasks and propagate changes to interested listeners, it does not create tasks on its own nor does it display them. Task sources For creating a task you should see the AddOrUpdateTask method, you can also remove tasks using the RemoveTask method. When ever a task is changed you should call the AddOrUpdateTask method...

LibMapTileData-1.1

Oct 17, 2012 Alpha
LibMapTileData allows to translate triples of (MapId, continentX, continentY) to (fractional) minimap texture indices. Also allows fetching the path ot a minimap texture for a given continent MapId and (integer) tile indices. Unfortunately this (currently) requires some hand-coded data, which is still missing for most of the continents.
Color Example

LibSidePanel-1.0

Dec 18, 2011 Inactive
Allows adding frames to the four sides of the screen. Will make sure that these frames do not overlap, and will use LibJostle-3.0 if present to move Blizzard frames.

[Unused]

Dec 11, 2012 Planning
[Not used]

LibBodyguard-1.0

Dec 10, 2014 Release
LibBodyguard-1.0 A WoW AddOn library to query information about the player's current bodyguard (if any). This is still in early progress, the plan is to be able to query any feasible information about bodyguards. For now, only name, health and last known GUID are available. Usage The public API methods have LuaDoc comments, the rest of the code has some stray comments here and there. To load library if you're using it embedded, specify the load.xml file in your TOC. Use LibStub to consume the...

LibCandyBar-3.0

Nov 05, 2014 Release
Timer bars with that extra sweetness. LibCandyBar-3.0 provides very simple timed bars, in the spirit of CandyBar-2.0. Documention: API

LibSink-2.0

Oct 14, 2014 Release
LibSink-2.0 is a small library that you can throw in to easily get configuration options for your addon on where it should output any kind of messages. By default, LibSink-2.0 supports several addons as output "sinks"; Blizzard floating combat text, MSBT, SCT, Parrot, BCF. And if that's not enough it can also route your output to any ingame channel, like raid warning, party chat, say. Or just to a local chatframe, UIErrorsFrame, etc. In order to use LibSink-2.0 in your addon, you simply need...

LibChatAnims

Oct 14, 2014 Release
A library to force common FCF (Floating Chat Frame) functions to create and use animations instead of using UIFrameFlash. You need this library if: Your addon hooks the `.AddMessage` functionality of a Chat Frame to modify the output. Your addon makes use of chat event filters. (ChatFrame_AddMessageEventFilter) What will this do for my addon? If your addon does make use of one of the above 2 features, it will prevent your addon being blamed for blocking talent changes. An in-depth explanation...

LibDBIcon-1.0

Oct 14, 2014 Release
LibDBIcon-1.0 is a small library you can throw in your LDB addon that will create a small minimap icon for you and nothing more. Simply get a reference to the library in your addon like so; local icon = LibStub("LibDBIcon-1.0") Then after you've registered your LDB object called "MyLDB", you can do: icon:Register("MyLDB", myLDB, savedVarTable) Where myLDB is a object reference to your LDB display and savedVarTable is a table where the library can store data like minimap position, radius and...
Font

LibDDI-1.0

Oct 14, 2014 Release
Provides several dropdown item types that can be used with AceGUI-3.0's AceGUIWidget-DropDown in order to style font, statusbar and sound-dropdowns properly, making it easier for the user to select the preferred item. LibDDI can also be used with AceConfig option tables with the 'select' type, using the itemControl property. The following item types are available: DDI-Font, DDI-Statusbar, DDI-Sound and DDI-RaidIcon. Pull LibDDI-1.0 in via your TOC/embeds.xml and make sure it's loaded after...