Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...


May 03, 2013 Alpha
A library for tasks Tasks can be various things, for example "kill Nalak this week" or "use your tradeskill cooldown today". The library does only store (not between sessions) tasks and propagate changes to interested listeners, it does not create tasks on its own nor does it display them. Task sources For creating a task you should see the AddOrUpdateTask method, you can also remove tasks using the RemoveTask method. When ever a task is changed you should call the AddOrUpdateTask method...


Oct 17, 2012 Alpha
LibMapTileData allows to translate triples of (MapId, continentX, continentY) to (fractional) minimap texture indices. Also allows fetching the path ot a minimap texture for a given continent MapId and (integer) tile indices. Unfortunately this (currently) requires some hand-coded data, which is still missing for most of the continents.


Apr 13, 2016 Mature
LibCompress is a compression and decompression library implemented entirely in WoW-friendly Lua. It supports the LZW and Huffman algorithms, and can automatically choose the most efficient algorithm for your data. One popular usage for this library is to send a compressed table to another player or add-on. Doing this requires additional encoding to remove the \000 characters from the data stream. Take a look at the forum post for more info and a development discussion:...


Dec 11, 2012 Planning
[Not used]


Jun 24, 2015 Release
LibBodyguard-1.0 A WoW AddOn library to query information about the player's current bodyguard (if any). This is still in early progress, the plan is to be able to query any feasible information about bodyguards. For now, only name, health and last known GUID are available. Usage The public API methods have LuaDoc comments, the rest of the code has some stray comments here and there. To load library if you're using it embedded, specify the load.xml file in your TOC. Use LibStub to consume the...


Jan 17, 2016 Release
A library to force common FCF (Floating Chat Frame) functions to create and use animations instead of using UIFrameFlash. You need this library if: Your addon hooks the `.AddMessage` functionality of a Chat Frame to modify the output. Your addon makes use of chat event filters. (ChatFrame_AddMessageEventFilter) What will this do for my addon? If your addon does make use of one of the above 2 features, it will prevent your addon being blamed for blocking talent changes. An in-depth explanation...


Oct 09, 2015 Release
A library for transmitting and receiving durability information of players in your group. API LD:Register(addon, function) addon - The name of your addon (string) or your addon object (table) function - The name of function tied to the addon object (string) or a function reference LD:Unregister(addon) addon - The name of your addon (string) or your addon object (table) LD:RequestDurability(channel) channel - The name of the channel to request durability on (string) or nil/false/no value for...


Sep 19, 2015 Release
A library for transmitting and receiving latency information of players. API LL:Register(addon, function) addon - The name of your addon (string) or your addon object (table) function - The name of function tied to the addon object (string) or a function reference LL:Unregister(addon) addon - The name of your addon (string) or your addon object (table) LL:RequestLatency(channel) channel - The name of the channel to request latency on (string) or nil/false/no value for automatic. Valid...


Sep 19, 2015 Release
LibDBIcon-1.0 is a small library you can throw in your LDB addon that will create a small minimap icon for you and nothing more. Simply get a reference to the library in your addon like so; local icon = LibStub("LibDBIcon-1.0") Then after you've registered your LDB object called "MyLDB", you can do: icon:Register("MyLDB", myLDB, savedVarTable) Where myLDB is a object reference to your LDB display and savedVarTable is a table where the library can store data like minimap position, radius and...


Sep 19, 2015 Release
Timer bars with that extra sweetness. LibCandyBar-3.0 provides very simple timed bars, in the spirit of CandyBar-2.0. Documention: API


Sep 19, 2015 Release
Provides several dropdown item types that can be used with AceGUI-3.0's AceGUIWidget-DropDown in order to style font, statusbar and sound-dropdowns properly, making it easier for the user to select the preferred item. LibDDI can also be used with AceConfig option tables with the 'select' type, using the itemControl property. The following item types are available: DDI-Font, DDI-Statusbar, DDI-Sound and DDI-RaidIcon. Pull LibDDI-1.0 in via your TOC/embeds.xml and make sure it's loaded after...


Aug 31, 2015 Release
Please translate this library here: LibSink-2.0 is a small library that you can throw in to easily get configuration options for your addon on where it should output any kind of messages. By default, LibSink-2.0 supports several addons as output "sinks"; Blizzard floating combat text, MSBT, SCT, Parrot, BCF. And if that's not enough it can also route your output to any ingame channel, like raid warning, party chat, say. Or just to a local...


Jan 18, 2013 Alpha
A playground for AceTimer.


Dec 24, 2012 Mature
Lua Protocol Buffers A Protocal Buffer Implement that runs on World of Warcraft lua-pb is original by Neopallium/lua-pb Modified by tgic in order to work on wow


Jun 28, 2015 Mature
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...


Jun 28, 2015 Mature
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...


Mar 02, 2016 Release
LibItemUpgradeInfo-1.0 provides information about item upgrades applied to items. Functions :GetUpgradeID(itemString) Arguments itemString String - An itemLink or itemString denoting the item Returns upgradeID Number - The upgrade ID (possibly 0), or nil if the input is invalid or does not contain upgrade info :GetCurrentUpgrade(id) Returns the current upgrade level of the item, e.g. 1 for a 1/2 item. Arguments id Number - The upgrade ID of the item (obtained via GetUpgradeID()) Returns...


Oct 15, 2014 Release
LibReforgingInfo-1.0 provides information about the reforging applied to items, i.e. which stat was converted into which stat. LibReforgingInfo-1.0 API :GetReforgeID(itemString) Returns The reforging ID applied to the item. Arguments itemString Item string or item link :IsItemReforged(itemString) Returns true if the item is reforged, false otherwise. Arguments itemString Item string or item link :GetReforgedStatIDs(id) Returns Returns nil, nil if the item is not reforged. Otherwise, returns...


Jun 24, 2015 Release
LibBossIDs-1.0 provides a table that flags mobIDs true if the mob linked to the ID is a boss. Example: if LibStub("LibBossIDs-1.0").BossIDs[tonumber(mobID)] then print("Found a boss!") end One can get the mobID from a GUID in the following way: local _, _, _, _, _, mobID = strsplit("-", UnitGUID("target")) Target macro: /run print(tonumber((select(6, strsplit("-", UnitGUID("target"))))))