Addons

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage

LibFrameX-1.0

Jan 30, 2015 Beta
LibFrameX-1.0 This library lets you create your frames dynamically and handles most of the function calls for you. (work in progress) Dependencies: LibStub Structure of the FrameX.data.[MyAddon].tframes table t = { { name = "root", children = { { name = "child1", children = { { name = "grandson1", }, }, }, }, }, } - Each table within tframes can have the following elements, including sub-tables: Basic Properties KeywordDescription rootThis frame's elements wont be drawn; acts as an invisible...

LibArena

Dec 06, 2014 Beta
LibArena-1.0 is a Library that provides usefull data from an arena match!

LibFrameAnchorRegistry-1.0

Oct 19, 2014 Beta
Central registry for addons to register their frames as possible frame anchor. Other addons can then retrieve the list of anchor and then let their user anchor the addon to whatever frame they like. To register a frame with the registry: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry", "NameOfFrame", "Identidy", frame) To register with sub-categories: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry\001MySub-Category", "NameOfFrame", "Identidy", frame) To...
Example results

LibStatsPane-1.0

Apr 27, 2011 Beta
LibStatsPane-1.0 is a library to assist in adding custom data in the new character stats pane in 4.0. Usage example, with results show in image: local StatsPane = LibStub("LibStatsPane-1.0") local function test(statFrame, unit) PaperDollFrame_SetLabelAndText(statFrame, "Hello", 3.33) statFrame.tooltip = HIGHLIGHT_FONT_COLOR_CODE.."Test is the tooltip title"..FONT_COLOR_CODE_CLOSE statFrame.tooltip2 = "Tooltip lines" statFrame:Show() end local function test2(statFrame, label, value, ispercent,...

LibRecursiveAnim-1.0

Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...
Example of the bar look

DRData-1.0

Mar 09, 2015 Inactive
Library that contains (hopefully) the most up to date diminishing return categorization, this is purely the diminishing return data itself with API’s to determine if a spellID has a diminishing return, if it diminishes in PvE and the category it diminishes in. http://github.com/Shadowed/CCTracker/tree and http://github.com/Shadowed/CCTracker/tree are two examples of implementation for both DRData-1.0 and diminishing return tracking in general.

SharedMediaLib

Apr 17, 2012 Inactive
Shared handling of media data (fonts, sounds, textures, ...) between addons.

LibCombatLogEvent-1.0

Mar 15, 2011 Inactive
LibCombatLogEvent-1.0 dispatchs combat log events using CallbackHandler-1.0, passing along a table with the event arguments. It integrates nicely with AceAddon-3.0 addons and use an efficient argument parsing. AceAddon-3.0 integration Quite simple, here is a basic sample: local myAddon = LibStub('AceAddon-3.0'):NewAddon("foo", "LibCombatLogEvent-1.0") function myAddon:OnEnable() self:RegisterCombatLogEvent("UNIT_DIED") end function myAddon:UNIT_DIED(event, eventArgs) print("Oh noes !",...

InventoryLib

Oct 09, 2008 Inactive
A library to provide and share safe item links

LibCompress

Aug 24, 2015 Mature
LibCompress is a compression and decompression library implemented entirely in WoW-friendly Lua. It supports the LZW and Huffman algorithms, and can automatically choose the most efficient algorithm for your data. One popular usage for this library is to send a compressed table to another player or add-on. Doing this requires additional encoding to remove the \000 characters from the data stream. Take a look at the forum post for more info and a development discussion:...

LibButtonGlow-1.0

Aug 08, 2015 Mature
LibButtonGlow-1.0 is a replacement for the ActionButton_Show/HideOverlayGlow APIs. Using the built-in APIs will irreversibly taint the Action Button functionality, which is why it should be entirely avoided. The resulting taint is hard to track and pin-point exactly, resulting in action blocked messages when switching stances or using vehicles. Unfortunately, even using Blizzards XML template can cause taint and will break the Action Buttons under certain circumstances. LibButtonGlow-1.0 does...
LSM30_Font

AceGUI-3.0-SharedMediaWidgets

Jul 22, 2015 Mature
This addon provides 5 AceGUI-3.0 widgets that will make selection LibSharedMedia-3.0 types easier. The widget names are: "LSM30_Font" "LSM30_Sound" "LSM30_Statusbar" "LSM30_Background" "LSM30_Border" to use these widgets simply create the widget and register for the appropriate callback "OnValueChanged" the other way to use the widgets is to replace the select option in a ACE-3.0 option table by adding dialogControl = "widget name", to it you will also need to supply a list of keys to the...
Usage sample

LibTourist-3.0

Jul 17, 2015 Mature
LibTourist is a library that provides information about zones, instances, transports and more. For zones, instances, complexes (like Caverns of Time), arenas and battlegrounds, LibTourist can provide level range, faction, location and connections with other zones, as well as instance group sizes, instance entrance portal coordinates, battle pet level ranges and required fishing skills, if applicable. Color-coding for level ranges and zone names is available. Relationships between zones can be...

AceGUI-3.0-Completing-EditBox

Jun 28, 2015 Mature
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...

AceGUI-3.0-FrameWithInput

Jun 28, 2015 Mature
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...

RosterLib

Jun 24, 2015 Mature
Embeddable library to track raid/party roster

LibDualSpec-1.0

Mar 09, 2015 Mature
Adds dual spec support to individual AceDB-3.0 databases and provides AceDBOptions-3.0 hooks to handle it. This allows the user to enable dual spec feature and to select the alternate profile to be enabled on talent switching. This feature is disabled by default and the user has to create the alternate profile himself/herself. Read the quick tutorial to know how to add dual spec support to your addon. There is also an API reference though it should not be very useful in most cases.

LibPubSub-1.0

Feb 25, 2015 Mature
LibPubSub-1.0 Simple embeddable publish-subscribe implementation. Including LibPubSub functionality The easiest method for utilising LibPubSub is a mixin, like so: MyAddon = LibStub('AceAddon-3.0'):NewAddon('MyAddon', 'LibPubSub-1.0') If you're not using AceAddon, you can still embed LibPubSub in an object/table via LibPubSub's Embed() function: LibStub('LibPubSub-1.0'):Embed(MyObject) If you don't want to embed LibPubSub's methods in your objects, you can get a separate LibPubSub object:...

UTF8

Oct 28, 2014 Mature
Provides UTF-8 aware string functions implemented in pure lua: string.utf8len(s) string.utf8sub(s, i, j) string.utf8reverse(s) If utf8data.lua (containing the lower<->upper case mappings) is loaded, these additional functions are available: string.utf8upper(s) string.utf8lower(s) All functions behave as their non UTF-8 aware counterparts with the exception that UTF-8 characters are used instead of bytes for all units.

LibBagUtils-1.0

Oct 19, 2014 Mature
Several useful bag related APIs that you wish were built into the WoW API: local LBU = LibStub("LibBagUtils-1.0") for bag,slot in LBU:Iterate("BANK", "Major Healing Potion") do LBU:PutItem("BAGS") end :Iterate("which"[, "lookingfor"]) which string: "BAGS", "BANK", "BAGSBANK" lookingfor OPTIONAL: itemLink, itemName, itemString or itemId(number). Will not match partial names. Returns an iterator that can be used in a for loop, e.g.: for bag,slot,link in LBU:Iterate("BAGS") do -- loop all slots...