Sep 17, 2013 Beta
The goal of this library is to provide a universal way to inspect players that doesn't compete with other addons. This library with achieve this by doing asynchronous requests. In order to use the addon you will need to first load it as a library, then lib:AddHook('addonName', 'what', function(guid) YourFunction(guid, data); end); It will then only request the type of information for addons that have registered. For example what = items it will only run NotifyInspect() and get data.items , or...


Jul 29, 2013 Beta
Overview LibItemStatsPlus is a library similar to LibStatLogic-1.2. It scan stats from tooltip of gears and summary stats including reforge, enchant, gems and bonus. LibItemStatsPlus API lib:GetItemStats(itemlink) Returns A table of item stats, as returns from API GetItemStats(itemlink). Including item's enchant, gems, reforged stats by scanning item's tooltip BUT EXCLUDING GEMS SCOKET. Arguments itemlink Item link of the gear. lib:GetUpgradeLevel(itemlink) Returns Upgraded item level of...


Dec 24, 2012 Beta
Lua Protocol Buffers A Protocal Buffer Implement that runs on World of Warcraft lua-pb is original by Neopallium/lua-pb Modified by tgic in order to work on wow
Example results


Apr 27, 2011 Beta
LibStatsPane-1.0 is a library to assist in adding custom data in the new character stats pane in 4.0. Usage example, with results show in image: local StatsPane = LibStub("LibStatsPane-1.0") local function test(statFrame, unit) PaperDollFrame_SetLabelAndText(statFrame, "Hello", 3.33) statFrame.tooltip = HIGHLIGHT_FONT_COLOR_CODE.."Test is the tooltip title"..FONT_COLOR_CODE_CLOSE statFrame.tooltip2 = "Tooltip lines" statFrame:Show() end local function test2(statFrame, label, value, ispercent,...


Sep 04, 2010 Beta
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...


Oct 30, 2013 Inactive
Major version bump to LibStatLogic-1.2 because of GetStatMod API broke-age. LibStatLogic-1.1 will remain wotlk compatible for China.


Sep 13, 2013 Inactive
LibBossIDs-1.0 provides a table that flags mobIDs true if the mob linked to the ID is a boss. Example: if LibStub("LibBossIDs-1.0").BossIDs[mobID] then print("Found a boss!") end One can get the mobID from a GUID the following way local mobid = tonumber(UnitGUID("target"):sub(-13, -9), 16)


May 24, 2013 Inactive
Several useful bag related APIs that you wish were built into the WoW API: local LBU = LibStub("LibBagUtils-1.0") for bag,slot in LBU:Iterate("BANK", "Major Healing Potion") do LBU:PutItem("BAGS") end :Iterate("which"[, "lookingfor"]) which string: "BAGS", "BANK", "BAGSBANK" lookingfor OPTIONAL: itemLink, itemName, itemString or itemId(number). Will not match partial names. Returns an iterator that can be used in a for loop, e.g.: for bag,slot,link in LBU:Iterate("BAGS") do -- loop all slots...


Dec 18, 2012 Inactive
The goal of LibNameplate is to let you pull info from nameplates and/or add frames to nameplates. Replacing whole nameplates is probably out of it's scope. Some features of LibNampelate are: LibNameplate keeps track of when nameplates are shown / hidden and has callbacks for these events. LibNameplate provides API to pull info from nameplates such as the name, class, threat ect. LibNameplate also links GUID's with nameplates allowing you to differentiate nameplates with the same name....


Nov 27, 2012 Inactive
LibInternalCooldowns-1.0 tracks internal cooldowns and provides callbacks for mods wishing to provide their users with information about internal cooldowns. It currently supports all epic and rare WotLK trinkets.


Oct 15, 2012 Inactive
TipHooker 1.1 now uses LibStub instead of AceLibrary Maintains support for most tooltip mods Also hooks dynamically created tooltips Why not use the OnTooltipSetItem script hook? OnTooltipSetItem is bugged that it's called twice on proffesion patterns, once for the pattern and once for the item it makes. This is what happens if you use OnTooltipSetItem:


Oct 12, 2012 Inactive
A high level interface to the standard talent API. All of the default Blizzard talent functions are mapped onto equivelant library functions which accept a unit ID. Plus many convenience functions are provided to allow collection of much of the commonly needed information. The library takes care of all of the talent querying, roster changes and so forth. It simply notifies you when someone's talents have changed. You can directly query a talent by name, or get a quick and easy summary of...


Sep 29, 2012 Inactive
A library to help to guess the level and Class of other characters when not available through the Unit* functions. It currently supports a resolve-mechanism for Spell-ID to Min-Level + Class.


Aug 31, 2012 Inactive
Library to help with querying unit talents. There's many factors using the NotifyInspect() / INSPECT_TALENT_READY combo which will invalidate the results (spammy inspect addons, zoning, roster updates). This library helps by removing that layer of uncertainty and complexity from your addon to give a simple Query/Result to deal with. Example Usage: local TalentQuery = LibStub:GetLibrary("LibTalentQuery-1.0") TalentQuery.RegisterCallback(self, "TalentQuery_Ready") local raidTalents = {} ......


Aug 28, 2012 Inactive
Central registry for addons to register their frames as possible frame anchor. Other addons can then retrieve the list of anchor and then let their user anchor the addon to whatever frame they like. To register a frame with the registry: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry", "NameOfFrame", "Identidy", frame) To register with sub-categories: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry\001MySub-Category", "NameOfFrame", "Identidy", frame) To...


Aug 28, 2012 Inactive
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...


Aug 28, 2012 Inactive
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...


Aug 25, 2012 Inactive
This library is basically deprecated. Addons using it should consider switching to LibResInfo-1.0, which does not depend on other group members having anything installed. Keeps track of resurrection spells cast in a group. Uses the CTRA protocol for communication. Does not send messages when oRA2 or CTRA is enabled. Credits: originally written by DathRarhek, updated and improved by Myrroddin and Phanx Mists of Pandaria This version is backwards compatible, code-wise, but will only work on WoW...


Aug 22, 2012 Inactive
A library allowing for easy creation of graphs
Typical image

Vex Icon

Aug 17, 2012 Inactive
Vex Icon adds a Icon to the Screen that acts similar to a MiniMapIcon. It automatically detects other active Vex Addons and adds them to the DropDownMenu as seen in the image of the addon description.