Jul 06, 2015 Release
Helper functions used by my addons, feel free to use them in your addon too


Oct 19, 2014 Beta
Central registry for addons to register their frames as possible frame anchor. Other addons can then retrieve the list of anchor and then let their user anchor the addon to whatever frame they like. To register a frame with the registry: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry", "NameOfFrame", "Identidy", frame) To register with sub-categories: LibStub("LibFrameAnchorRegistry-1.0"):RegisterAnchor("MyCateogry\001MySub-Category", "NameOfFrame", "Identidy", frame) To...


Oct 19, 2014 Release
Used to create a bit more customizable AceGUI widgets and configuration windows.
How scaling and positioning works with different approaches


Jul 19, 2016 Release
WindowLib is a small library that takes care of standard "windowy" behavior used in the main frames of many addons, and attempts to do so in a smarter way than the average addon author would find time to do. Save and restore positions: WindowLib will pick the attach point based on which quadrant of the screen the frame is in: top-left? bottom-right? center? Handle window dragging Mouse wheel zooming Only mouse-enabling the window while Alt is held Why bother? Because users change their UI...


Oct 19, 2014 Mature
Several useful bag related APIs that you wish were built into the WoW API: local LBU = LibStub("LibBagUtils-1.0") for bag,slot in LBU:Iterate("BANK", "Major Healing Potion") do LBU:PutItem("BAGS") end :Iterate("which"[, "lookingfor"]) which string: "BAGS", "BANK", "BAGSBANK" lookingfor OPTIONAL: itemLink, itemName, itemString or itemId(number). Will not match partial names. Returns an iterator that can be used in a for loop, e.g.: for bag,slot,link in LBU:Iterate("BAGS") do -- loop all slots...


Jul 10, 2015 Release
A library to determine estimated range. API documentation


Jul 22, 2016 Release
LibUtilities-1.0 A collection of useful methods to help with pixel perfection, parsing item links, and converting decimal numbers into hexidecimal. Legion breaking changes The API DecodeItemString has been replaced/renamed to DecodeItemLink, and supports quest, spell, item, talent, and enchant links. The return values of this API have been altered from prior versions. List of methods PixelPerfect VisualData NumberToHex DecodeItemLink Round TitleCase How to use LibUtilities-1.0 is an embedded...


Dec 01, 2015 Release
This library provides a small API to build config trees for AceConfig-3.0. API Doc This API is a wrapper around the AceConfig-3.0 Options Tables and most of the parameter names are equal to thier name in the config table. I decided not to document/explain every argument for every method. Most of the argument names equal thier counterpart in an Options Table entry, therefore those should already be known or for those new to AceConfig-3.0 i suggest to read thier docs first regardles of this...


Jul 18, 2016 Release
LibActionButton-1.0 is a library that provides a button template which can work with actions, spells, items, macros, and anything else you could put on a secure button. This library exposes a simple interface to create new buttons, and will shield you from all the restricted environment magic needed to implement a truely generic action button. API


Jul 18, 2016 Mature
LibButtonGlow-1.0 is a replacement for the ActionButton_Show/HideOverlayGlow APIs. Using the built-in APIs will irreversibly taint the Action Button functionality, which is why it should be entirely avoided. The resulting taint is hard to track and pin-point exactly, resulting in action blocked messages when switching stances or using vehicles. Unfortunately, even using Blizzards XML template can cause taint and will break the Action Buttons under certain circumstances. LibButtonGlow-1.0 does...


Jun 24, 2015 Release
This is a repackaging of StrataFix into a library, for embedding within other addons. The library provides a fix for Blizzard's intermittent and notorious CreateFrame bug which can break the default UI and the UI of many addons. The library has absolutely no visible effect on the UI aside from fixing the bug when it arises. Usage Instructions: This library currently has no API. Simply loading the library will activate the fix. Addon Embedding Instructions: Embed this library as usual. Add an...


Jul 17, 2014 Planning
LibModelCanvas will allow you to add multiple model widgets to a special canvas frame, in which they are then simulated as though existing in the same 3D space.


Feb 08, 2014 Alpha
LibRealmDetect-1.0 will attempt to detect the realm (or realm group for connected realms) a player is currently phased to when in a cross-realm group, through the use of automated /who queries done in the background. Addons using this library can register to be notified when a realm change is detected, and what the name of this new realm is (or realmS, if it's a connected realm group). Also... Due to the detection being based on /who queries, the information will not be available instantly at...


Jul 24, 2016 Release
A library to provide unit-oriented tags to LibDogTag-3.0


Jul 19, 2016 Release
A library to provide a markup syntax


Apr 25, 2012 Mature
LibTagCompiler-2.0 is a library allowing configuration via tags, specifically useful for display components, allowing easy arrangement and modification of said display. It is currently used in Assessment and Aloft. Syntax TextTag := { Statement } @ RawTag := RValue @ NumberTag := RValue @ Statement := literal | "[" RValue "]" RValue := Logical Logical := Relation { "&" | "|" } Relation Relation := Concat [ ("==" | "~=" | ">" | "<" | "<=" | ">=") Concat ] Concat := Expression { ("." | "..")...


Jul 19, 2016 Release
A library to help with localization of talent trees. Please see This post will provide you with information on how to contribute to the translation of this babble library.


Jul 05, 2016 Beta
Description LibArtifactData-1.0 is a data store for addons that need the player's artifacts data. It has a simple API for data access and uses CallbackHandler-1.0 to propagate data changes. Why to use The stock UI provides much of the artifact data only when an artifact is viewed and only for that one artifact. If an addon requires that data prior to the player opening the Artifact UI, or for all artifacts at once, it has to unregister the events the UI uses (so that it doesn't tamper with...


Jul 23, 2016 Beta
The goal of this library is to provide a universal way to inspect players that doesn't compete with other addons. This library with achieve this by doing asynchronous requests. In order to use the addon you will need to first load it as a library, then lib:AddHook('addonName', 'what', function(guid) YourFunction(guid, data); end); It will then only request the type of information for addons that have registered. For example what = items it will only run NotifyInspect() and get data.items , or...


Oct 29, 2011 Planning
Handles absorption tracking using the Blizzard UnitAura numbers added in 4.2. This is a relatively simple library but it's primarily for the fact that it's handling the auto detection of absorption spells and will attempt to save them if an addon registers a SV for it. Will hardcode some spells into it as they are given, but this allows general absorb tracking rather than only a small list of 5-6 spells.