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Arbitrary Commands

Jun 28, 2015 Release
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'. I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro...
ACP - Collapse

Addon Control Panel

Jun 25, 2015 Release
Stop logging out of the game just to change your addons! ACP adds the "Addons" button to the game's main menu (The one you get when you hit ESC). It allows you to manage your addons in game, with an interface which looks similar to the blizzard addon manager. ACP will help you deal with the "Clutter" that multi-part addons and libraries introduce by displaying your addons in logical arrangements. ACP has many features to make your addon list easy to manage, help you with missing libraries,...
Channel Tooltip

Spamalyzer

Jun 24, 2015 Release
Spamalyzer monitors and collects data for traffic on the AddOn communication channels in order to help identify AddOns which are sending unnecessary or excessive traffic. Features Configurable LDB datafeed. Optional Minimap icon. Configurable interactive tooltip. Three tooltip view modes - AddOns, Channels, Players. Ability to output known and/or unknown AddonMessages to ChatFrames 1-7 Official forum on WoWAce Post comments on the project page Translators needed - apply localizations here

LibTextTable-1.1

Jun 24, 2015 Release
Creates simple table controls for tabular text data. Primarily used for _NPCScan and its ilk - docs are in the code itself.

LibTextDump-1.0

Jun 24, 2015 Release
This library provides the ability to create a frame to dump text into, mainly for the purposes of copy/pasting to another medium. The frame does not automatically gain focus, can be banished with the Escape key, and has a button in the lower-right corner to highlight all text. API reference.
Font

LibDDI-1.0

Jun 24, 2015 Release
Provides several dropdown item types that can be used with AceGUI-3.0's AceGUIWidget-DropDown in order to style font, statusbar and sound-dropdowns properly, making it easier for the user to select the preferred item. LibDDI can also be used with AceConfig option tables with the 'select' type, using the itemControl property. The following item types are available: DDI-Font, DDI-Statusbar, DDI-Sound and DDI-RaidIcon. Pull LibDDI-1.0 in via your TOC/embeds.xml and make sure it's loaded after...

Transcriptor

Jun 24, 2015 Release
Logging utility for boss encounters.
BugSack

BugSack

Jun 24, 2015 Release
BugSack eases the process of capturing bugs. It captures information about Lua errors that occurred during your play session, including the full debug stack. It aims to be invaluable to developers, and a useful tool for advanced players that use beta-quality addons. BugSack includes a LDB data broker plugin that displays the last 5 errors in the tooltip. It can also bring up a frame to display all other errors for the current session, or for any other session. The text of the error can then...

!BugGrabber

Jun 24, 2015 Release
!BugGrabber is a small addon that simply grabs all Lua errors generated by WoW and makes them available to you through the /buggrabber slash command. Regular users should not use !BugGrabber. It is not designed to silence Lua errors - you can do that yourself from the Blizzard interface options. !BugGrabber is for developers. However, if you want to provide the developers of your favorite addon with useful bug reports, installing !BugGrabber and BugSack would be sensible. For casual...
Menu

BadBoy_History

Jun 24, 2015 Release
This is a plugin for BadBoy: http://www.curse.com/addons/wow/bad-boy Main features: Logs all chat removed by BadBoy and the BadBoy plugins.
Blockoland Display

Broker_SysMon

Jun 23, 2015 Release
Broker_SysMon provides LDB brokers for simple system monitoring data sources like; Memory usage, Latency, Framerate, Increasing rate (of memory usage). The memory usage brokers tooltip displays a list of the top 30 addons, sorted by amount of memory consumed. Remember that addons that use libraries get blamed for the library's memory and CPU usage. Other addons are probably using the libraries as well, but the memory/CPU usage gets reported to the first addon that loads a copy of the library....

LibBabble-DigSites-3.0

May 25, 2015 Release
LibBabble-DigSites-3.0 Easily translate the dig site strings into all the locales. This won't return locations, distance, or anything else of the like, only the dig site names. How to Use: pkgmeta and Repository Libs/LibBabble-DigSites-3.0: svn://svn.wowace.com/wow/libbabble-digsites-3-0/mainline/trunk -- or wherever you wish to put it! MyAddon.toc Libs\LibBabble-DigSites-3.0\lib.xml MyAddon.lua local DS = LibStub("LibBabble-DigSites-3.0"):GetLookupTable() print(DS["Altar of Quetz'lun...

LibBabble-SubZone-3.0

Mar 01, 2015 Release
Overview The existing GetMapNameByID API or LibBabble-Zone-3.0 already provided the main zone names and most of the major sub-zone names, so it should be sufficient to fulfil most of the needs of looking-up the zone names' translation. But since above two methods still did not include all the sub-zones' information, that's why this library was created. What's Included Currently the location/zone/sub-zone names from below MPQ files are included: AchievementCriteria (Zone Info only) AreaTable...

ChatSearch

Feb 01, 2015 Release
Provides commands to search the chat history. /find <text> - Find lines containing <text> and scrolls to them. Repeat command to find additional occurrences of <text> /findall <text> - List all lines containing <text>

WoWUnit

Nov 20, 2014 Release
WoWUnit is a unit testing framework for addon developers to use when creating addons. What is Unit Testing? (quoted from Wikipedia: http://en.wikipedia.org/wiki/Unit_testing) In computer programming, unit testing is a method of testing that verifies the individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the...

QuestsChanged

Nov 20, 2014 Release
Dev tool for tracking quests as you complete them... including the hidden behind the scenes tracking quests for objects/mobs.

CPUThieves

Nov 03, 2014 Release
This addon makes an attempt at spotting CPU thieves live and reporting about them. You probably don't want to use this if you don't have WoW Lua developer experience. CPUThieves: Detected 182ms FPS hickup DURING COMBAT. (174ms = Lua) CPUThieves: 170 0.2s WowLua CPUThieves: 170 0.2s F:WowLuaButton_Config CPUThieves: .. and 3 more frames with same handler function CPUThieves: 170 0.2s F:WowLuaButton_Previous CPUThieves: 170 0.2s F:WowLuaButton_Next CPUThieves: 170 0.2s F:WowLuaButton_Redo...

LibBackdrop-1.0

Oct 24, 2014 Release
LibBackdrop provides a 100% compatible replacement for SetBackDrop It also mixes in the following methods to the frame Mxin methods SetBackdropGradient(orient,minR,minG,minB,maxR,maxG,maxB) setup a gradient on the bg texture. SetBackdropGradientAlpha(orient,minR,minG,minB,minA,maxR,maxG,maxB,maxA) setup a gradient with alpha on the bg texture SetBackdropBorderGradient(orient,minR,minG,minB,maxR,maxG,maxB) setup a gradient on the border texture...

Broker_WhoLib

Oct 15, 2014 Release
Debug tool for LibWho-2.0. Left-Click toggles WhoLib debug mode. Right-Click resets WhoLib.

oUF_ScriptableBar

Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...