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NameUpdatedCategoryAuthorStage
BugSack

BugSack

Nov 25, 2013 Release
BugSack eases the process of capturing bugs. It captures information about Lua errors that occurred during your play session, including the full debug stack. It aims to be invaluable to developers, and a useful tool for advanced players that use beta-quality addons. BugSack includes a LDB data broker plugin that displays the last 5 errors in the tooltip. It can also bring up a frame to display all other errors for the current session, or for any other session. The text of the error can then...

!BugGrabber

Nov 28, 2013 Release
!BugGrabber is a small addon that simply grabs all Lua errors generated by WoW and makes them available to you through the /buggrabber slash command. Regular users should not use !BugGrabber. It is not designed to silence Lua errors - you can do that yourself from the Blizzard interface options. !BugGrabber is for developers. However, if you want to provide the developers of your favorite addon with useful bug reports, installing !BugGrabber and BugSack would be sensible. For casual...

Broker_WhoLib

Oct 21, 2012 Release
Debug tool for LibWho-2.0. Left-Click toggles WhoLib debug mode. Right-Click resets WhoLib.
Blockoland Display

Broker_SysMon

Sep 10, 2013 Release
Broker_SysMon provides LDB brokers for simple system monitoring data sources like; Memory usage, Latency, Framerate, Increasing rate (of memory usage). The memory usage brokers tooltip displays a list of the top 30 addons, sorted by amount of memory consumed. Remember that addons that use libraries get blamed for the library's memory and CPU usage. Other addons are probably using the libraries as well, but the memory/CPU usage gets reported to the first addon that loads a copy of the library....

Battle Assessment

Aug 19, 2011 Inactive
Displays raw combat log event data in a table layout. Columns can be filtered by content and rows can be sorted by columns.
Menu

BadBoy_History

Sep 09, 2013 Release
This is a plugin for BadBoy: http://www.curse.com/addons/wow/bad-boy Main features: Logs all chat removed by BadBoy and the BadBoy plugins.

AuraSnapshot

Sep 21, 2009 Release
This addon saves a snapshot of the current return values of UnitAura to the SVs in order to allow debugging problems with some buff addons. To save a snapshot use the following chat command: /aurass
random example

Arbitrary Commands

Mar 21, 2013 Release
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'. I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro...
ACP - Collapse

Addon Control Panel

Jan 23, 2014 Release
Stop logging out of the game just to change your addons! ACP adds the "Addons" button to the game's main menu (The one you get when you hit ESC). It allows you to manage your addons in game, with an interface which looks similar to the blizzard addon manager. ACP will help you deal with the "Clutter" that multi-part addons and libraries introduce by displaying your addons in logical arrangements. ACP has many features to make your addon list easy to manage, help you with missing libraries,...

AceGUI-3.0-FrameWithInput

Aug 28, 2012 Inactive
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...

AceGUI-3.0-Completing-EditBox

Aug 28, 2012 Inactive
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...