Sep 06, 2013 Alpha
LibMapPins-1.0 Extreme Alpha Build! Please feel free to look at the code, documentation, post comments, suggestions, try out the (at this point limited) API What it does LibMapPins-1.0 is a smaller, more lightweight replacement for Astrolabe-1.0, that has these differences: Uses LibStub and CallbackHandler-1.0 Embedded/mixed-in functions Open source and community updated Open SVN repository, anyone can commit updates Slimmer and more lightweight, not trying to do everything Supports Metric...

Encounter Journal Export

Sep 01, 2013 Release
Exports data from the encounter journal introduced in patch 4.2 into XML format. The XML can then be further processed for various purposes. Includes XSL stylesheets to convert the XML into simple html or phpbb code. How to use There's no UI, you'll have to use /script to call the functions. These will get the data and show it in a simple edit box. You'll then have to copy it to clipboard and then paste in some file. Exporting everything will take a bit of time and it might seem that the game...
The frame


Aug 24, 2013 Release
You know a texture path. You want to see the texture. You're too lazy to go write a quick stub to display it, or extract the assets from the game client and get tools to view BLPs. This helps you with that. Type /texview Paste a texture path into the box that appears Press the x/y scaling buttons until you have the right proportions Scroll the mouse on the frame to zoom
random example

Arbitrary Commands

Mar 21, 2013 Release
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'. I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro...
Shows obtaining a spell link.


Dec 31, 2012 Release
What it does Querier is a small addon which will allow you to get Item and Spell links based off of ItemID or SpellID. There is basic error checking to ensure that you do not get disconnected. Where to get it WoW Ace - Often Beta quality Curse - Most updated stable version WoW Interface - Stable Version How to get it to work You pass a SpellID or ItemID to the mod and it will print out the Spell Link or Item Link Donations Ackis has setup a donation site via Pledgie. Feel free to donate if...


Oct 21, 2012 Release
Provides commands to search the chat history. /find <text> - Find lines containing <text> and scrolls to them. Repeat command to find additional occurrences of <text> /findall <text> - List all lines containing <text>


Oct 21, 2012 Release
Debug tool for LibWho-2.0. Left-Click toggles WhoLib debug mode. Right-Click resets WhoLib.


Aug 28, 2012 Inactive
Allows easy creation of AceGUI EditBox widgets supporting autocompletion. They can be used as custom controls in AceConfig table entries as well, via the 'dialogControl' field (see AceConfig docs for more on the dialogControl option). Example mock-up (see the .lua file for explanations and additional notes): local AceGUI = LibStub("AceGUI-3.0") local Completing = LibStub("AceGUI-3.0-Completing-EditBox") Completing:Register ("ExampleGroupMembers", AUTOCOMPLETE_LIST_TEMPLATES.IN_GROUP)...


Aug 28, 2012 Inactive
This is a variant of AceGUI-3.0's Frame container, with some changes: The read-only status text bar at the bottom is replaced with an edit box for input. Additional buttons can easily be added across the bottom, outside the control of the container/widget scheme. The ':EnableResize()' method of the (undocumented) Window container is also present here, but not (yet?) in Frame. Documentation of new methods and AceGUI-style callbacks are at the top of the .lua file. Comments, bugs, etc, should...


Aug 09, 2012 Inactive
WoWUnit is a unit testing framework for addon developers to use when creating addons. What is Unit Testing? (quoted from Wikipedia: In computer programming, unit testing is a method of testing that verifies the individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the...

Lib: Serialize

Jan 29, 2012 Inactive
I needed to store and export realy big (+-500 mb) chunks of data from wow, therefore I created this library... It serializes wow lua structures, uses references so it can handle almost any lua table (even with cyclic table references for example). Because of using references, it actually stores data really effectively (it is a type of simple compression) so it can help to store persistent addon data in much smaller 'saved variables' files. It was also optimalized for speed (but sure more can...

Battle Assessment

Aug 19, 2011 Inactive
Displays raw combat log event data in a table layout. Columns can be filtered by content and rows can be sorted by columns.


Aug 07, 2011 Inactive
LibMouseGestures is a library for tracking and using mouse gestures through a transparent overlay frame. LibMouseGestures can be used for a lot of things, including: Capturing gestures from a frame Capturing gestures without locking player movement Selecting a range on the screen (think unit selection in Warcraft 1/2/3, StarCraft or C&C) Drawing on a frame Marking boundaries using the mouse See the LibMouseGestures-1.0 API for further documentation. If you want to try out how LibMouseGestures...


Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...


Jun 06, 2011 Mature
Lua language integration for IntelliJ IDEA Forum Thread: Features: Debugger (Experimental) Modules support (Experimental) LuaDoc Highlighting and Folding (Experimental) Lua SDK REPL Console (Experimental) Basic Completions Quick Documentation with Multiple documentation providers Resolving Globals in project and libraries Custom API Support including custom function signatures (Experimental) Function Information via Quickhelp Lua Standard...
lib-st in action!


Jun 06, 2011 Mature
lib-st provides a convenient way to create and display a scrolling table of data. Supply column info and your table data, and you're off! To get a handle in lua: local ScrollingTable = LibStub("ScrollingTable"); To package in your addon, add to your .pkgmeta file: externals: Libs/lib-st: url: svn:// tag: latest Leave off the tag line if you want the absolute lastest alpha version from the site. (I try to keep a stable copy tagged as latest) New...


Mar 04, 2011 Inactive
For Developers (of Addons which uses WhoLib): show queues and queries in the WhoLib


Jan 11, 2011 Inactive
Notice before download This addon is no longer needed in most cases in 4.0.3a, as Blizzard finally fix the inspect problem. It remains here only for my another addon RatingSummary. As described below, LibInspectLess guarantees that ALL iteminfos of inspected player being retrieved which is used by RatingSummary to calc the gear stats. Although this feature is provided as API lib for other addons, as far as I know, there is no one using it :( In short, you no longer need to download this any...


Nov 28, 2010 Alpha
LibSQL is a library that incorporates a simple relational database (rdbms) into whatever awesome addon you're working on. For a quick guide, see the LibSQL Primer. For in-depth documenation, see Api/LibSQL-1.0 The SQL object is available in three variants: Conventional SQL access The standard way to communicate with an SQL server local db = LibSQL:New() -- make a table db:Execute("CREATE myTable (name STRING UNIQUE, level INTEGER, id INTEGER AUTO_INCREMENT)") -- insert some stuff...


Oct 31, 2010 Alpha
LibHTML-1.0 is intended to be a replacement for the rather crude SimpleHTML object in the WoW UI framework. Support is planned for the following elements: b, i, p, a, h1, h2, h3, h4, font, img, table, br, hr