|
|
|
21 Nov 2009 |
|
|
Release |
| BugSack eases the process of capturing bugs. It captures information about Lua errors that occurred during your play session, including the full debug stack. It aims to be invaluable to developers, and a useful tool for players that use beta-quality addons. BugSack includes a FuBar plugin that displays the last 5 errors in the tooltip. It can also bring up a frame to display all other errors for the current session, or for any other session. The text of the error can then be copied & pasted... |
|
|
|
21 Nov 2009 |
|
|
Release |
| !BugGrabber is a small addon that simply grabs all Lua errors generated by WoW and makes them available to your through the /buggrabber slash command. Other addons, like BugSack, can interact with !BugGrabber to provide higher-level interfaces to the captured errors. |
|
|
|
13 Nov 2009 |
|
|
Mature |
| Logging utility for boss encounters. |
|
|
|
06 Nov 2009 |
|
|
Beta |
| This is a Lua script that checks your .lua files for excess and/or involuntary global variable access. It needs a Lua interpreter to run; I recommend Cogwheel's WoW Lua. THIS IS NOT AN ADDON PRO'S DIGEST Yes, it's basically a "Luac | grep ?ETGLOBAL", but with some controls. In PARTICULAR, it differentiates between set/get global access inside and outside of functions. It also lets you list globals that you are ok with in comment lines like "--GLOBALS: blah, bleh, bluh". So, it's a little more... |
|
|
03 Nov 2009 |
|
|
Release |
| What it does Querier is a small addon which will allow you to get Item and Spell links based off of ItemID or SpellID. There is basic error checking to ensure that you do not get disconnected. Where to get it WoW Ace - Often Beta quality Curse - Most updated stable version WoW Interface - Stable Version How to get it to work You pass a SpellID or ItemID to the mod and it will print out the Spell Link or Item Link Donations I have setup a donation site via Pledgie. Feel free to donate if you... |
|
|
31 Oct 2009 |
|
|
Mature |
| ACP adds the "Addons" button to the game's main menu (The one you get when you hit ESC). It allows you to manage your addons in game, with an interface which looks similar to the blizzard addon manager. ACP will help you deal with the "Clutter" that multi-part addons and libraries introduce by displaying your addons in logical arrangements. ACP has many features to make your addon list easy to manage, help you with missing libraries, and provide you with detailed information about each addon.... |
|
|
|
21 Sep 2009 |
|
|
Alpha |
| This addon saves a snapshot of the current return values of UnitAura to the SVs in order to allow debugging problems with some buff addons. To save a snapshot use the following chat command: /aurass |
|
|
14 Sep 2009 |
|
|
Release |
| lib-st provides a convenient way to create and display a scrolling table of data. Supply column info and your table data, and you're off! New Features: In the latest Alpha, if no args or colorargs are specified for value and color functions, respectively, instead of no args, these args will be passed: function (data, cols, realrow, column, table) -- table is a reference to the scrolling table end DoCellUpdate functions and UI Events now have the table passed to them as a param in order to... |
|
|
|
15 Aug 2009 |
|
|
Release |
| OneCore is a common library used by OneBag and it's related addons. Purpose OneBag and it's related addons have always been about sharing as much code as possible. This library was in fact embedded in previous versions of OneBag. I've decided to break it out into it's own project to improve the structure of OneBag's code and speed future development. This library currently provides OneBag's: Frame Creation Code Layout management Base Configuration options Locale information Slot coloring... |
|
|
|
08 Aug 2009 |
|
|
Release |
| For Developers (of Addons which uses WhoLib): show queues and queries in the WhoLib |
|
|
|
28 Jul 2009 |
|
|
Mature |
| LibOOP The LibOOP library provides basic object-oriented programming features in Lua (classes, objects, and simple inheritance). It is meant to offer a framework-independent, lighter-weight (but less featureful) alternative to AceOO-2. Documentation Getting Started API Discussion WoWAce Forum Thread |
|
|
|
06 Jul 2009 |
|
|
Release |
| WoWUnit is a unit testing framework for addon developers to use when creating addons. What is Unit Testing? (quoted from Wikipedia: http://en.wikipedia.org/wiki/Unit_testing) In computer programming, unit testing is a method of testing that verifies the individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the... |
|
|
|
10 Jun 2009 |
|
|
Inactive |
| ButtonFacade: Developer is a package that helps skin authors and add-on developers in working with the LibButtonFacade skinning engine. This package includes an enhanced version of the "ButtonTest" module, a redesigned "LayerTest" skin and of course the ButtonFacade template. At a later date, I may include some local copies of the documentation for those times when authors prefer to work offline. Note: This project is in development. |
|
|
18 May 2009 |
|
|
Beta |
| Quick Note (from Zhinjio, for Jabouty) : "I'm currently offline due to a variety of reasons. I will be back to working on this in early August or thereabouts. Thanks for your patience." Web based display of your guild's SKG list information. This is not an addon for the World of Warcraft, rather it is a PHP/Mysql backend web extension / display of the SKG Addon. Your webserver needs to be running PHP5 for this installation to work properly. Requires the SKG addon. A working "live" version can... |
|
|
|
16 May 2009 |
|
|
Beta |
| LDB Validation Tool This tool is designed to assist authors of LDB Feeds in evaluating their feeds agenst given established spec. Contributions to by any is welcome in developing LDB-Specs to be used in this tool. |
|
|
29 Apr 2009 |
|
|
Planning |
| Inspired by Mazzifier, and Proof of conception. Goals: Easily Export current UI settings from addons as well default blizzard settings (such as chat layout), and macros, through in-game GUI menus, for distribution to other users. Stepping: Will allow for mulitple resolution setups and detection. Creates a DB of settings and variables used by other addons, as well as current blizzard settings, to be shipped with compilations. Info: Will come with 2 Folders, fyryeBuildIt_Dev and fyryeBuildIt... |
|
|
08 Mar 2009 |
|
|
Release |
| This is not an addon. It is a Textmate bundle to add extra support for WoW. What is Textmate? Textmate is a powerful but simple editor on Macs. It can be found on www.macromates.com What about Windows? While I've not tested the bundle under E Editor, it should be compatible from what I know. Check out www.e-texteditor.com for more info. Requirements You should go and grab the Lua bundle for this to work properly. It can be found at: http://svn.textmate.org/trunk/Bundles/Lua.tmbundle/ or... |
|
|
|
06 Mar 2009 |
|
|
Release |
| LibDebugLog-1.0 aims at providing a simple debug API. By default, all messages are printed to the default chat frame. But as soon as one MessageLogged callback is registered, the library becomes quiet and sends all messages through this way. Logger API Backend API DebugLogBackend is an example of backend. Note: the standalone version ships with a little code stub that makes the debugging setting persistent through sessions. |
|
|
|
19 Jan 2009 |
|
|
Release |
| Stripped down version of AutoBar for dev testing only. Useful non-action ActionButton examples with popups and stuff. |
|
|
15 Dec 2008 |
|
|
Beta |
| Zoom!!! makes your UI load faster by preventing garbage collection during the UI load cycle. In particular, it fixes bad behavior incurred by Rock addons, but it'll benefit you even if you don't run Rock mods, as well. In my own UI, this reduced UI reload times from a whopping 93 seconds to 32 seconds, shaving a full minute off of my load time. Caveats: This won't work if you're on a FAT32 filesystem (Windows 95, Windows ME, badly configured Windows 2000/XP). Also, if you don't run many mods,... |