Displays a movable/resizable bar with ticks indicating expected time of next enemy auto attacks. Current target is marked with red, focus with yellow; white ticks are faded out depending on expected damage. Currently there is no support for dual wielding enemies, as the combat log API does not differentiate between main hand and off hand attacks, although it is somewhat possible to guess from damage.
A distributed computing Bounty list for a server. World PvP will never be the same Popup window when you get ganked asking if you want to put a bounty on them. A persistent list of bounties. A leader board to view how well you compare to other bounty hunters. Points based on first kill and are reduced the more times the player is killed. (greifing protection)