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OneBag3

Sep 11, 2013 Release
OneBag3 is the latest in a long line of bag replacements for the default game bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBag3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions OneBag3 will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as...

OneBank3

Sep 11, 2013 Release
OneBank3 is the latest in a long line of bank bag replacements for the default bank bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBank3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions OneBank will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as...

OneCore-1.0

Sep 11, 2013 Release
OneCore is a common library used by OneBag and it's related addons. Purpose OneBag and it's related addons have always been about sharing as much code as possible. This library was in fact embedded in previous versions of OneBag. I've decided to break it out into it's own project to improve the structure of OneBag's code and speed future development. This library currently provides OneBag's: Frame Creation Code Layout management Base Configuration options Locale information Slot coloring...
recent example

Ouro Loot

Mar 21, 2013 Release
What Ouro Loot tracks loot during a raid and then produces output formatted for pasting on a guild forum or similar place. Loot is optionally categorized by boss if you have Deadly Boss Mods installed. Loot can be annotated with notes (getting disenchanted, awarded for offspec, going to a guild vault, etcetera) and the forum output will be marked up appropriately. A longer-term history of loot is kept also. This addon does not replace or augment the Master Looter interface or behavior. In...
very basic mode

Ouro Loot HTML

Aug 30, 2012 Inactive
This is a Raw HTML plugin for Ouro Loot. Installing it will add an output tab for HTML markup. There are (mostly placeholder, though functional) editboxes controlling what HTML tags are used for marking up the encounter output, which otherwise is the same as the default forum markup. It's currently not suitable for full-on CSS or anything like that, but suggestions are welcome. This also serves as an example for plugin formats. It may expand to add a generic XML output tab as well, depending...
example output

Ouro Loot CSV

Aug 30, 2012 Inactive
This is a CSV (comma-separated values) plugin for Ouro Loot. Installing it will add output tabs for CSV text, and corresponding control panels, for loot and attendance. Very primitive editing controls allow the player to choose which fields should be generated. Right now there is no in-game editor for the code controlling what text is produced for a particular field, but if you're already importing CSV data into other software, then you can probably handle editing the simple code in...

OneRing3

Jul 07, 2011 Inactive
OneRing3 is a plugin for OneBag3 that styles your keyring frame. It follows in the vein of minimalism and stability as the rest of the OneBag suite. For the purpose of configuration OneRing3 will use the same settings as OneBag3. Features Doesn't display more rows than you need to see. Color coded slots by item rarity Inherits from OneBag3 any scale, background color, alpha, and other options. The Family OneCore The brains and the brawn of the outfit, Core does all the heavy lifting both...
A mostly empty inventory

OneBag4

Nov 05, 2012 Beta
This is in the early stages of development and is not complete. It may not be yet suitable for full-time usage. Since the last major development work was done on OneBag3 I've had a lot of ideas about what could be done to do it better, and being perfectly honest, I had gotten to the point where I had coded my way into a corner on OB3. Some of the ideas worked well. Some did not. So I'm going to take another stab at this, if for no other reason than to get the ideas out of my head! Some of the...