quest frame


Oct 26, 2014 Release
Adds a button to the quest completion interface which allows you to auto equips selected quest Item after completion. it works as follows Scenario 1: No Rewards - No button should be visible Scenario 2: One or more Quest Rewards with at least one Equippable - Button is visible stating "Complete Quest & Equip Item/s" >>(when pressed equips all rewards possible) Scenario 2: Two or more Quest Reward Choices (may also have One or more Quest Rewards with non being Equippable) - No button visible...
FlaresThatWork Buttons


Oct 19, 2014 Release
FlaresThatWork provides buttons and keybinds for raid flare world markers that never stop working mid-session. Why this flare addon? Many other flare addons will stop working for no apparent reason during play, because many forms of UI taint break the original flaring API. This addon uses the new flare API introduced in 4.3, which continues to work no matter what. Usage Instructions Install as usual. Flare window will appear when you have permission to flare (must be in a party or a raid with...
BarovHelper in action


Oct 15, 2014 Release
Helper for the Jandice Barov encounter in Scholomance Shows an enlarged version of the models for the boss and your current target, making it easy to distinguish the correct illusion on the first try. Especially helpful for the [Attention to Detail] achievement, or challenge-mode timed runs. Automatically enables when you engage the boss (for translated locales) You can manually toggle the display with: /barov Translators can apply localization here:...


Oct 31, 2012 Release
HOW IT WORKS?: While you are in Valley of the Four Winds (also AFK) when Galleon is avaible (Chief Salyis), this addon Auto send a message to yourself and letting your guildies know automatically that it has spawned. Everytime Galleon is spawned or dead, it will update your addon with a timer, that states exactly when it was killed. You can also advice anyone with the addon with the message " !galleon " and it 'll show that player has seen Galleon spawn or die. This works just if you are in a...


Aug 06, 2011 Release
local fs = self.Health:CreateFontString() fs:SetFontObject(GameTooltipTextSmall) fs:SetPoint("BOTTOM", self.Health, "TOP", 0, 15) fs.value = "return Power(unit)" fs.speed = 100 fs.update = 100 fs.repeating = true fs.align = oUF.ALIGN_PINGPONG fs.cols = 20 -- You provide as many fontstrings as you want. Widgets will be created per each. self.ScriptableText = {fs}